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Added marshalling to struct... #525
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077e505
Added marshalling to struct...
genuinelucifer 766c526
Done few changes. Brings more errors with it.
genuinelucifer 48e40fe
Fixed struct marshalling for all cases and added a macro CS_REF_TYPE.
genuinelucifer 4855cfd
Made gitignore to ignore temp files.
genuinelucifer 21938df
Removed temp file. And checked the new gitignore.
genuinelucifer ed0b28a
Removed comment.
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Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -30,6 +30,7 @@ src/generator/generator | |
*.csproj | ||
*.ilk | ||
*.manifest | ||
*.tmp | ||
/build/vs2012 | ||
/build/vs2013 | ||
/build/gmake | ||
|
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,39 @@ | ||
using System.Linq; | ||
using CppSharp.AST; | ||
|
||
namespace CppSharp.Passes | ||
{ | ||
public class CheckValueTypeClassesPass : TranslationUnitPass | ||
{ | ||
public CheckValueTypeClassesPass() | ||
{ | ||
} | ||
|
||
public override bool VisitClassDecl(Class @class) | ||
{ | ||
@class.Type = CheckClassIsStructible(@class, Driver) ? ClassType.ValueType : @class.Type; | ||
return base.VisitClassDecl(@class); | ||
} | ||
|
||
private bool CheckClassIsStructible(Class @class, Driver Driver) | ||
{ | ||
if (@class.IsUnion || @class.Namespace.Templates.Any(tmp => tmp.Name.Equals(@class.Name))) | ||
return false; | ||
if (@class.IsInterface || @class.IsStatic || @class.IsAbstract) | ||
return false; | ||
if (@class.Declarations.Any(decl => decl.Access == AccessSpecifier.Protected)) | ||
return false; | ||
if (@class.IsDynamic) | ||
return false; | ||
if (@class.HasBaseClass && @class.BaseClass.IsRefType) | ||
return false; | ||
|
||
var allTrUnits = Driver.ASTContext.TranslationUnits; | ||
if (allTrUnits.Any(trUnit => trUnit.Classes.Any( | ||
cls => cls.Bases.Any(clss => clss.IsClass && clss.Class == @class)))) | ||
return false; | ||
|
||
return @class.IsPOD && !@class.IsForcedRefType; | ||
} | ||
} | ||
} |
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This is supposed to be added to Driver, not just to the test.
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I will have to see how to do that. WIll try.