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PsyInfo.cs
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PsyInfo.cs
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/* csvorbis
* Copyright (C) 2000 ymnk, JCraft,Inc.
*
* Written by: 2000 ymnk<ymnk@jcraft.com>
* Ported to C# from JOrbis by: Mark Crichton <crichton@gimp.org>
*
* Thanks go to the JOrbis team, for licencing the code under the
* LGPL, making my job a lot easier.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public License
* as published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
using System;
using csogg;
namespace csvorbis
{
// psychoacoustic setup
class PsyInfo
{
//int athp;
//int decayp;
//int smoothp;
//int noisefitp;
//int noisefit_subblock;
//float noisefit_threshdB;
//float ath_att;
//int tonemaskp;
float[] toneatt_125Hz=new float[5];
float[] toneatt_250Hz=new float[5];
float[] toneatt_500Hz=new float[5];
float[] toneatt_1000Hz=new float[5];
float[] toneatt_2000Hz=new float[5];
float[] toneatt_4000Hz=new float[5];
float[] toneatt_8000Hz=new float[5];
//int peakattp;
float[] peakatt_125Hz=new float[5];
float[] peakatt_250Hz=new float[5];
float[] peakatt_500Hz=new float[5];
float[] peakatt_1000Hz=new float[5];
float[] peakatt_2000Hz=new float[5];
float[] peakatt_4000Hz=new float[5];
float[] peakatt_8000Hz=new float[5];
//int noisemaskp;
float[] noiseatt_125Hz=new float[5];
float[] noiseatt_250Hz=new float[5];
float[] noiseatt_500Hz=new float[5];
float[] noiseatt_1000Hz=new float[5];
float[] noiseatt_2000Hz=new float[5];
float[] noiseatt_4000Hz=new float[5];
float[] noiseatt_8000Hz=new float[5];
//float max_curve_dB;
//float attack_coeff;
//float decay_coeff;
internal void free(){}
}
}