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StepFrame.cs
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StepFrame.cs
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using System;
using System.IO;
using System.Text;
using Mono.Debugger;
using Mono.Debugger.Languages;
namespace Mono.Debugger.Backend
{
internal enum StepMode
{
// <summary>
// Step a single machine instruction, but step over trampolines.
// </summary>
SingleInstruction,
// <summary>
// Step a single macihne instruction, always step into method calls.
// </summary>
NativeInstruction,
// <summary>
// Step a single machine instruction, but step over function calls.
// </summary>
NextInstruction,
// <summary>
// Step one source line.
// </summary>
SourceLine,
// <summary>
// Step one source line, but step over method calls.
// </summary>
NextLine,
// <summary>
// Single-step until leaving the specified step frame or entering a method.
// </summary>
StepFrame,
// <summary>
// Single-step until leaving the specified step frame and never enter any
// methods.
// </summary>
Finish
}
internal sealed class StepFrame
{
TargetAddress start, end;
Language language;
StackFrame stack;
StepMode mode;
internal StepFrame (Language language, StepMode mode)
: this (TargetAddress.Null, TargetAddress.Null, null, language, mode)
{ }
internal StepFrame (TargetAddress start, TargetAddress end, StackFrame stack,
Language language, StepMode mode)
{
this.start = start;
this.end = end;
this.stack = stack;
this.language = language;
this.mode = mode;
}
public StepMode Mode {
get {
return mode;
}
}
public TargetAddress Start {
get {
return start;
}
}
public TargetAddress End {
get {
return end;
}
}
public StackFrame StackFrame {
get {
return stack;
}
}
public Language Language {
get {
return language;
}
}
public override string ToString ()
{
return String.Format ("StepFrame ({0:x},{1:x},{2},{3})",
Start, End, Mode, Language);
}
}
}