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Since MOBILE implies NET_4_* now, take this into account and simplify…
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… our ifdefs.
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kumpera committed Feb 11, 2013
1 parent f378e23 commit 1b92a41
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//
//

#if NET_4_0 || MOBILE
#if NET_4_0
using System;
using System.Threading;
using System.Threading.Tasks;
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//
//

#if NET_4_0 || MOBILE
#if NET_4_0
using System;
using System.Threading;
using System.Collections.Concurrent;
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2 changes: 1 addition & 1 deletion mcs/class/System.Core/Assembly/AssemblyInfo.cs
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[assembly: ComVisible (false)]

#if NET_4_0 || MOBILE
#if NET_4_0
[assembly: TypeForwardedTo (typeof (System.Security.Cryptography.Aes))]
#endif

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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

#if NET_4_0 || MOBILE
#if NET_4_0

using System;
using System.IO;
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Expand Up @@ -44,7 +44,7 @@ namespace System.Collections.Generic {
[DebuggerDisplay ("Count={Count}")]
[DebuggerTypeProxy (typeof (CollectionDebuggerView<,>))]
public class HashSet<T> : ICollection<T>, ISerializable, IDeserializationCallback
#if NET_4_0 || MOBILE
#if NET_4_0
, ISet<T>
#endif
{
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

#if NET_4_0 || MOBILE
#if NET_4_0

using System;
using System.IO;
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

#if NET_4_0 || MOBILE
#if NET_4_0

using System;
using System.IO;
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

#if NET_4_0 || MOBILE
#if NET_4_0

using System;
using System.IO;
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

#if NET_4_0 || MOBILE
#if NET_4_0

using System;
using System.IO;
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

#if NET_4_0 || MOBILE
#if NET_4_0

using System.Security.AccessControl;

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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

#if NET_4_0 || MOBILE
#if NET_4_0

using System;
using System.IO;
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

#if NET_4_0 || MOBILE
#if NET_4_0

using System;
using System.IO;
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

#if NET_4_0 || MOBILE
#if NET_4_0
using System;
using System.Threading;
using System.Threading.Tasks;
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

#if NET_4_0 || MOBILE
#if NET_4_0
using System;
using System.Threading;
using System.Threading.Tasks;
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

#if NET_4_0 || MOBILE
#if NET_4_0
using System;

namespace System.Linq.Parallel.QueryNodes
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

#if NET_4_0 || MOBILE
#if NET_4_0
using System;
using System.Threading;
using System.Collections;
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

#if NET_4_0 || MOBILE
#if NET_4_0
using System;
using System.Threading;
using System.Collections;
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

#if NET_4_0 || MOBILE
#if NET_4_0
using System;
using System.Threading;
using System.Collections;
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

#if NET_4_0 || MOBILE
#if NET_4_0
using System;
using System.Threading;
using System.Collections;
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

#if NET_4_0 || MOBILE
#if NET_4_0
using System;
using System.Threading;
using System.Collections;
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

#if NET_4_0 || MOBILE
#if NET_4_0
using System;
using System.Linq;
using System.Collections.Generic;
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

#if NET_4_0 || MOBILE
#if NET_4_0
using System;
using System.Threading;
using System.Collections.Generic;
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

#if NET_4_0 || MOBILE
#if NET_4_0
using System;
using System.Threading;
using System.Collections;
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

#if NET_4_0 || MOBILE
#if NET_4_0
using System;
using System.Collections.Generic;

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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

#if NET_4_0 || MOBILE
#if NET_4_0
using System;

namespace System.Linq.Parallel.QueryNodes
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

#if NET_4_0 || MOBILE
#if NET_4_0
using System;
using System.Linq;
using System.Threading;
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

#if NET_4_0 || MOBILE
#if NET_4_0
using System;
using System.Threading;
using System.Collections;
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

#if NET_4_0 || MOBILE
#if NET_4_0
using System;
using System.Linq;
using System.Collections.Generic;
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

#if NET_4_0 || MOBILE
#if NET_4_0
using System;
using System.Linq;
using System.Collections.Generic;
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

#if NET_4_0 || MOBILE
#if NET_4_0
using System;
using System.Collections;
using System.Collections.Generic;
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

#if NET_4_0 || MOBILE
#if NET_4_0
using System;
using System.Threading;
using System.Threading.Tasks;
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

#if NET_4_0 || MOBILE
#if NET_4_0
using System;
using System.Linq;
using System.Threading;
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

#if NET_4_0 || MOBILE
#if NET_4_0
using System;
using System.Threading;
using System.Linq;
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

#if NET_4_0 || MOBILE
#if NET_4_0
using System;
using System.Linq;
using System.Collections.Generic;
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

#if NET_4_0 || MOBILE
#if NET_4_0
using System;
using System.Linq;
using System.Collections;
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

#if NET_4_0 || MOBILE
#if NET_4_0
using System;
using System.Collections;
using System.Collections.Generic;
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

#if NET_4_0 || MOBILE
#if NET_4_0
using System;
using System.Threading;
using System.Collections;
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

#if NET_4_0 || MOBILE
#if NET_4_0
using System;
using System.Threading;
using System.Collections;
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2 changes: 1 addition & 1 deletion mcs/class/System.Core/System.Linq.Parallel/INodeVisitor.cs
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

#if NET_4_0 || MOBILE
#if NET_4_0
using System;
using System.Linq.Parallel.QueryNodes;

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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

#if NET_4_0 || MOBILE
#if NET_4_0
using System;

namespace System.Linq.Parallel
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

#if NET_4_0 || MOBILE
#if NET_4_0
using System;
using System.Threading;
using System.Collections;
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

#if NET_4_0 || MOBILE
#if NET_4_0
using System;
using System.Threading;
using System.Threading.Tasks;
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

#if NET_4_0 || MOBILE
#if NET_4_0

using System;
using System.Collections.Generic;
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

#if NET_4_0 || MOBILE
#if NET_4_0
using System;
using System.Threading;
using System.Collections;
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