TL (timeline) #8
Comments
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comments by @samdoshi The timeline stuff seems really really cool but maybe not just as a timeline... Would you be able to add direct execution of a time? E.g. TR.EXEC t, because now I can treat it as a function table... maybe something along the lines of: TIMELINE 0 X ADD X 5 TR.EXEC RAND 10 The other slightly out-there idea, would be to allow code to change the times, e.g. TL.MAP t1 t2 changes all the commands at t1 to t2. Also maybe TL.SWAP t1 t2 |
Patterns documentation
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revised spec: new UI screen, TL editor
commands
possible commands for editing the TL data itself
considering commands that change position and also execute, though perhaps this is sufficient:
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Timeline commands are supposed to be saved with the scene right? In which case attention will need to be given to the USB disk code too. Another OP... (or rather MOD):
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a linear script system, sortof like csound scores. which i admit, i have no experience with, so please chime in with use cases that have already been addressed and solved that i'm overlooking.
this functionality would add a linear "score" of commands, that can be non-linearly executed with other teletype commands.
this would entail making another editor screen, like METRO, but may need more interactivity. each line would have an index or time marker. sequential lines can have the same time. ie:
of course add more interesting commands. i hope this buffer can be very long with many many events.
TLgets/sets the timeline position.TL.NOWexecutes the current position.TL.NEXTadds one to the position and executes.TL.STARTsets the start position (for control byTL.NEXT)TL.ENDsets the end positionTL.NOWwill do nothing.The text was updated successfully, but these errors were encountered: