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fake_create_buildpack_actor.go
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fake_create_buildpack_actor.go
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// Code generated by counterfeiter. DO NOT EDIT.
package v2fakes
import (
"sync"
"code.cloudfoundry.org/cli/actor/v2action"
"code.cloudfoundry.org/cli/command/v2"
)
type FakeCreateBuildpackActor struct {
CreateBuildpackStub func(name string, position int, enabled bool) (v2action.Buildpack, v2action.Warnings, error)
createBuildpackMutex sync.RWMutex
createBuildpackArgsForCall []struct {
name string
position int
enabled bool
}
createBuildpackReturns struct {
result1 v2action.Buildpack
result2 v2action.Warnings
result3 error
}
createBuildpackReturnsOnCall map[int]struct {
result1 v2action.Buildpack
result2 v2action.Warnings
result3 error
}
UploadBuildpackStub func(GUID string, path string, progBar v2action.SimpleProgressBar) (v2action.Warnings, error)
uploadBuildpackMutex sync.RWMutex
uploadBuildpackArgsForCall []struct {
GUID string
path string
progBar v2action.SimpleProgressBar
}
uploadBuildpackReturns struct {
result1 v2action.Warnings
result2 error
}
uploadBuildpackReturnsOnCall map[int]struct {
result1 v2action.Warnings
result2 error
}
PrepareBuildpackBitsStub func(inputPath string, tmpDirPath string, downloader v2action.Downloader) (string, error)
prepareBuildpackBitsMutex sync.RWMutex
prepareBuildpackBitsArgsForCall []struct {
inputPath string
tmpDirPath string
downloader v2action.Downloader
}
prepareBuildpackBitsReturns struct {
result1 string
result2 error
}
prepareBuildpackBitsReturnsOnCall map[int]struct {
result1 string
result2 error
}
invocations map[string][][]interface{}
invocationsMutex sync.RWMutex
}
func (fake *FakeCreateBuildpackActor) CreateBuildpack(name string, position int, enabled bool) (v2action.Buildpack, v2action.Warnings, error) {
fake.createBuildpackMutex.Lock()
ret, specificReturn := fake.createBuildpackReturnsOnCall[len(fake.createBuildpackArgsForCall)]
fake.createBuildpackArgsForCall = append(fake.createBuildpackArgsForCall, struct {
name string
position int
enabled bool
}{name, position, enabled})
fake.recordInvocation("CreateBuildpack", []interface{}{name, position, enabled})
fake.createBuildpackMutex.Unlock()
if fake.CreateBuildpackStub != nil {
return fake.CreateBuildpackStub(name, position, enabled)
}
if specificReturn {
return ret.result1, ret.result2, ret.result3
}
return fake.createBuildpackReturns.result1, fake.createBuildpackReturns.result2, fake.createBuildpackReturns.result3
}
func (fake *FakeCreateBuildpackActor) CreateBuildpackCallCount() int {
fake.createBuildpackMutex.RLock()
defer fake.createBuildpackMutex.RUnlock()
return len(fake.createBuildpackArgsForCall)
}
func (fake *FakeCreateBuildpackActor) CreateBuildpackArgsForCall(i int) (string, int, bool) {
fake.createBuildpackMutex.RLock()
defer fake.createBuildpackMutex.RUnlock()
return fake.createBuildpackArgsForCall[i].name, fake.createBuildpackArgsForCall[i].position, fake.createBuildpackArgsForCall[i].enabled
}
func (fake *FakeCreateBuildpackActor) CreateBuildpackReturns(result1 v2action.Buildpack, result2 v2action.Warnings, result3 error) {
fake.CreateBuildpackStub = nil
fake.createBuildpackReturns = struct {
result1 v2action.Buildpack
result2 v2action.Warnings
result3 error
}{result1, result2, result3}
}
func (fake *FakeCreateBuildpackActor) CreateBuildpackReturnsOnCall(i int, result1 v2action.Buildpack, result2 v2action.Warnings, result3 error) {
fake.CreateBuildpackStub = nil
if fake.createBuildpackReturnsOnCall == nil {
fake.createBuildpackReturnsOnCall = make(map[int]struct {
result1 v2action.Buildpack
result2 v2action.Warnings
result3 error
})
}
fake.createBuildpackReturnsOnCall[i] = struct {
result1 v2action.Buildpack
result2 v2action.Warnings
result3 error
}{result1, result2, result3}
}
func (fake *FakeCreateBuildpackActor) UploadBuildpack(GUID string, path string, progBar v2action.SimpleProgressBar) (v2action.Warnings, error) {
fake.uploadBuildpackMutex.Lock()
ret, specificReturn := fake.uploadBuildpackReturnsOnCall[len(fake.uploadBuildpackArgsForCall)]
fake.uploadBuildpackArgsForCall = append(fake.uploadBuildpackArgsForCall, struct {
GUID string
path string
progBar v2action.SimpleProgressBar
}{GUID, path, progBar})
fake.recordInvocation("UploadBuildpack", []interface{}{GUID, path, progBar})
fake.uploadBuildpackMutex.Unlock()
if fake.UploadBuildpackStub != nil {
return fake.UploadBuildpackStub(GUID, path, progBar)
}
if specificReturn {
return ret.result1, ret.result2
}
return fake.uploadBuildpackReturns.result1, fake.uploadBuildpackReturns.result2
}
func (fake *FakeCreateBuildpackActor) UploadBuildpackCallCount() int {
fake.uploadBuildpackMutex.RLock()
defer fake.uploadBuildpackMutex.RUnlock()
return len(fake.uploadBuildpackArgsForCall)
}
func (fake *FakeCreateBuildpackActor) UploadBuildpackArgsForCall(i int) (string, string, v2action.SimpleProgressBar) {
fake.uploadBuildpackMutex.RLock()
defer fake.uploadBuildpackMutex.RUnlock()
return fake.uploadBuildpackArgsForCall[i].GUID, fake.uploadBuildpackArgsForCall[i].path, fake.uploadBuildpackArgsForCall[i].progBar
}
func (fake *FakeCreateBuildpackActor) UploadBuildpackReturns(result1 v2action.Warnings, result2 error) {
fake.UploadBuildpackStub = nil
fake.uploadBuildpackReturns = struct {
result1 v2action.Warnings
result2 error
}{result1, result2}
}
func (fake *FakeCreateBuildpackActor) UploadBuildpackReturnsOnCall(i int, result1 v2action.Warnings, result2 error) {
fake.UploadBuildpackStub = nil
if fake.uploadBuildpackReturnsOnCall == nil {
fake.uploadBuildpackReturnsOnCall = make(map[int]struct {
result1 v2action.Warnings
result2 error
})
}
fake.uploadBuildpackReturnsOnCall[i] = struct {
result1 v2action.Warnings
result2 error
}{result1, result2}
}
func (fake *FakeCreateBuildpackActor) PrepareBuildpackBits(inputPath string, tmpDirPath string, downloader v2action.Downloader) (string, error) {
fake.prepareBuildpackBitsMutex.Lock()
ret, specificReturn := fake.prepareBuildpackBitsReturnsOnCall[len(fake.prepareBuildpackBitsArgsForCall)]
fake.prepareBuildpackBitsArgsForCall = append(fake.prepareBuildpackBitsArgsForCall, struct {
inputPath string
tmpDirPath string
downloader v2action.Downloader
}{inputPath, tmpDirPath, downloader})
fake.recordInvocation("PrepareBuildpackBits", []interface{}{inputPath, tmpDirPath, downloader})
fake.prepareBuildpackBitsMutex.Unlock()
if fake.PrepareBuildpackBitsStub != nil {
return fake.PrepareBuildpackBitsStub(inputPath, tmpDirPath, downloader)
}
if specificReturn {
return ret.result1, ret.result2
}
return fake.prepareBuildpackBitsReturns.result1, fake.prepareBuildpackBitsReturns.result2
}
func (fake *FakeCreateBuildpackActor) PrepareBuildpackBitsCallCount() int {
fake.prepareBuildpackBitsMutex.RLock()
defer fake.prepareBuildpackBitsMutex.RUnlock()
return len(fake.prepareBuildpackBitsArgsForCall)
}
func (fake *FakeCreateBuildpackActor) PrepareBuildpackBitsArgsForCall(i int) (string, string, v2action.Downloader) {
fake.prepareBuildpackBitsMutex.RLock()
defer fake.prepareBuildpackBitsMutex.RUnlock()
return fake.prepareBuildpackBitsArgsForCall[i].inputPath, fake.prepareBuildpackBitsArgsForCall[i].tmpDirPath, fake.prepareBuildpackBitsArgsForCall[i].downloader
}
func (fake *FakeCreateBuildpackActor) PrepareBuildpackBitsReturns(result1 string, result2 error) {
fake.PrepareBuildpackBitsStub = nil
fake.prepareBuildpackBitsReturns = struct {
result1 string
result2 error
}{result1, result2}
}
func (fake *FakeCreateBuildpackActor) PrepareBuildpackBitsReturnsOnCall(i int, result1 string, result2 error) {
fake.PrepareBuildpackBitsStub = nil
if fake.prepareBuildpackBitsReturnsOnCall == nil {
fake.prepareBuildpackBitsReturnsOnCall = make(map[int]struct {
result1 string
result2 error
})
}
fake.prepareBuildpackBitsReturnsOnCall[i] = struct {
result1 string
result2 error
}{result1, result2}
}
func (fake *FakeCreateBuildpackActor) Invocations() map[string][][]interface{} {
fake.invocationsMutex.RLock()
defer fake.invocationsMutex.RUnlock()
fake.createBuildpackMutex.RLock()
defer fake.createBuildpackMutex.RUnlock()
fake.uploadBuildpackMutex.RLock()
defer fake.uploadBuildpackMutex.RUnlock()
fake.prepareBuildpackBitsMutex.RLock()
defer fake.prepareBuildpackBitsMutex.RUnlock()
copiedInvocations := map[string][][]interface{}{}
for key, value := range fake.invocations {
copiedInvocations[key] = value
}
return copiedInvocations
}
func (fake *FakeCreateBuildpackActor) recordInvocation(key string, args []interface{}) {
fake.invocationsMutex.Lock()
defer fake.invocationsMutex.Unlock()
if fake.invocations == nil {
fake.invocations = map[string][][]interface{}{}
}
if fake.invocations[key] == nil {
fake.invocations[key] = [][]interface{}{}
}
fake.invocations[key] = append(fake.invocations[key], args)
}
var _ v2.CreateBuildpackActor = new(FakeCreateBuildpackActor)