Skip to content
Dr.Riptide - DOS game reverse engineered, tools
C# Visual Basic .NET Other
Branch: master
Clone or download
Type Name Latest commit message Commit time
Failed to load latest commit information.
mapfile anatomy by srtuss.txt

Dr. Riptide Dissected

Tool produced during reverse engineering the DOS game "In Search of Dr.Riptide".


  • load game DAT file
  • display/play assets of DAT file:
    • animated sprites (L)
    • maps with entity indicators and special positions (M)
    • images (PCX)
    • game music using Adlib/CMF player by srtuss (CMF)
    • sound fx (VOC)
    • texts (TXT)
  • display map palette inclusive palette rotation
  • display tile set of a map
  • list of all entities of a map
  • list of all triggers/special positions of a map
  • edit all assets (hex-editor) and save changes back to DAT
  • export all raw assets to a directory
  • export all/single sprites/images as animated GIF/PNG


The game and formats were reverse engineered by srtuss and movAX13h in february 2018. The map file format was reverse engineered by srtuss. Some information necessary for a remake of the game is hardcoded in the exe.



HexBox (.NET Forms Control)



Zoomable, background tiles, entities and triggers: image

Entites/shootables of a map: image

Tiles of a map: image

Special positions of a map: image

Palette with realtime display of palette rotation of a map (not animated in the screenshot): image

Image viewer (PCX)


Sprite viewer

Click through frames of a sprite animation, export to animated GIF or static PNG: image

HEX-Editor for all assets

Saves changes back to the DAT file for low-level editing image

You can’t perform that action at this time.