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I am attempting to use the addCollisionObject function to incorporate a tool-changing functionality, mostly following the MoveIt!-tutorial (https://ros-planning.github.io/moveit_tutorials/doc/move_group_interface/move_group_interface_tutorial.html). Loading the mesh of the tool or primitives is not an issue as they appear in the planning scene as expected. When attaching the object of the tool to the robot to use it for collision checking with the environment however, collision with the tool-object is not considered by MoveIt!.
I don't think this is related as I am not using Pilz, but OMPL PRM.
However, Pilz was giving me a lot of issues when trying to launch my planning_execution, so I uncommented the Pilz related launch segments. I don't see how that could effect this, but maybe there is something there?
The issues appears to be a simple mistake on my end. I assumed that by attaching the the object to link_6 of the robot, the collision between these two would be ignored, which turns out is not the case. After adding a small offset so the tool and link_6 are no longer "touching" everything works fine. Although the collision of the tool is not highlighted in red like with other parts of the robot, it is now recognised and taken into account.
Hi community
I am attempting to use the addCollisionObject function to incorporate a tool-changing functionality, mostly following the MoveIt!-tutorial (https://ros-planning.github.io/moveit_tutorials/doc/move_group_interface/move_group_interface_tutorial.html). Loading the mesh of the tool or primitives is not an issue as they appear in the planning scene as expected. When attaching the object of the tool to the robot to use it for collision checking with the environment however, collision with the tool-object is not considered by MoveIt!.
code:
Does anyone know if I am missing something or what I might be doing wrong?
Thanks!
Ivo
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