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planning_scene_monitor: fix state update bug
The rate of state updates is limited to dt_state_update_ per second. When an update arrived it was not processed if another was recently processed. This meant that if a quick sequence of state updates arrived and then no updates arrive for a while that the last update(s) were not seen until another arrives (which may be much later or never). This fixes the bug by periodically checking for pending updates and running them if they have been pending longer than dt_state_update_.
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Acorn Pooley
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Feb 3, 2014
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