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Mash input key changes
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Doug Anarino committed Nov 25, 2014
1 parent 01a6a90 commit 059ca9f
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2 changes: 1 addition & 1 deletion .gitignore
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@@ -1,6 +1,6 @@
logs/*
!.gitkeep
node_modules/
node_modules*
app/bower_components/grunt*
app/bower_components/jshint*
app/bower_components/jquery*
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7 changes: 5 additions & 2 deletions README.md
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Expand Up @@ -10,7 +10,7 @@ Use angular-moviemasher to integrate audio/video editing features into your exis
- **integrate** with your existing authentication and storage mechanisms
- **customize** the user interface, workflow and available media

![Image](https://github.com/moviemasher/angular-moviemasher/blob/master/README/ui.jpg "User Interfacee")
![Image](https://github.com/moviemasher/angular-moviemasher/raw/master/README/ui.jpg "User Interfacee")

The project includes an AngularJS module that manifests a time-based video editing interface, as well as a set of server-side PHP scripts it interacts with. Both the client and server sides are effectively abstractions, sheltering you from the complexity of the underlying moviemasher.js and moviemasher.rb projects respectively.

Expand All @@ -26,7 +26,7 @@ Additionally, the Movie Masher AMI is available in Marketplace and includes all

### How to Install on Your Web Host

It's important to remember this project is just an *example* deployment and not intended to be a fully functional user-driven site out of the box. For instance, by default it uses HTTP authentication that accepts any username and password combination - hardly a reccommended mechanism! It also stores all data locally in JSON files instead of using a database or other mechanism.
It's important to remember this project is just an *example* deployment and not intended to be a fully functional user-driven site out of the box. For instance, by default it uses HTTP authentication that accepts any username and password combination - hardly a recommended mechanism! It also stores all data locally in JSON files instead of using a database or other mechanism.

1. edit the config/moviemasher.ini file and place outside your web root directory
2. add its parent directory to PHP's include_path configuration option somehow or edit app/php/include/authutils.php to specify its full path
Expand Down Expand Up @@ -74,3 +74,6 @@ It's important to remember this project is just an *example* deployment and not
- The `export_fps` key in moviemasher.ini has been renamed `export_video_rate`.
- The `audio_frequency` key in job outputs has been renamed `audio_rate`.
- The `export_audio_frequency` key in moviemasher.ini has been renamed `export_audio_rate`.
- The new `mash` key in mash inputs should be used for embedded mashes
- The `source` key in mash inputs should only contain a source object

20 changes: 1 addition & 19 deletions app/module/color/theme.json
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Expand Up @@ -6,24 +6,6 @@
"color": { "type": "rgb", "value": "rbg(255,255,0)" }
},
"filters": [{
"id": "color",
"parameters":[
{
"name": "color",
"value":"color"
},
{
"name": "size",
"value":"mm_dimensions"
},
{
"name": "duration",
"value":"mm_duration"
},
{
"name": "rate",
"value":"mm_fps"
}
]
"id": "color"
}]
}
2 changes: 1 addition & 1 deletion app/php/include/apiutils.php
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Expand Up @@ -156,7 +156,7 @@ function api_job_export($input = array(), $output = array(), $config = array())
if (! $err) { // build inputs and job request
$inputs = array();
$type = ($about_mash['has_video'] ? 'video' : 'audio');
$input_mash = array('type' => 'mash', 'source' => $input_mash);
$input_mash = array('type' => 'mash', 'mash' => $input_mash);
$inputs[] = $input_mash;
$output['type'] = $type;
$output['has_audio'] = $about_mash['has_audio'];
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