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webgl: Update texture test results
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mmatyas authored and jdm committed Apr 30, 2020
1 parent 54b100b commit 2e8ef1b
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Showing 15 changed files with 27 additions and 264 deletions.
@@ -0,0 +1,2 @@
[texture-size-limit.html]
expected: TIMEOUT

This file was deleted.

Expand Up @@ -2,6 +2,3 @@
[WebGL test #17: areArraysEqual(dest, srcData) should be true. Was false.]
expected: FAIL

[WebGL test #16: getError expected: NO_ERROR. Was INVALID_OPERATION : after evaluating: gl.getBufferSubData(gl.COPY_WRITE_BUFFER, 0, dest)]
expected: FAIL

18 changes: 0 additions & 18 deletions tests/wpt/webgl/meta/conformance2/context/methods-2.html.ini
@@ -1,13 +1,7 @@
[methods-2.html]
[WebGL test #7: Property either does not exist or is not a function: vertexAttribI4i]
expected: FAIL

[WebGL test #1: Property either does not exist or is not a function: blitFramebuffer]
expected: FAIL

[WebGL test #12: Property either does not exist or is not a function: drawRangeElements]
expected: FAIL

[WebGL test #4: Property either does not exist or is not a function: copyTexSubImage3D]
expected: FAIL

Expand All @@ -26,15 +20,3 @@
[WebGL test #0: Property either does not exist or is not a function: isContextLost]
expected: FAIL

[WebGL test #9: Property either does not exist or is not a function: vertexAttribI4ui]
expected: FAIL

[WebGL test #8: Property either does not exist or is not a function: vertexAttribI4iv]
expected: FAIL

[WebGL test #11: Property either does not exist or is not a function: vertexAttribIPointer]
expected: FAIL

[WebGL test #10: Property either does not exist or is not a function: vertexAttribI4uiv]
expected: FAIL

@@ -1,4 +1,10 @@
[read-pixels-from-fbo-test.html]
[WebGL test #43: Expected color = 187.51696199784095,0,255,178.5, was = 128,0,255,178]
expected: FAIL

[WebGL test #41: Expected color = 187.51696199784095,0,255,178.5, was = 128,0,255,178]
expected: FAIL

[WebGL test #86: Expected color = 716.0999999999999,0,511.5,3, was = 0,0,0,0]
expected: FAIL

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@@ -1,25 +1,5 @@
[blitframebuffer-filter-outofbounds.html]
[WebGL test #4: framebuffer not complete]
expected: FAIL

[WebGL test #8: framebuffer not complete]
expected: FAIL

[WebGL test #1: framebuffer not complete]
expected: FAIL

[WebGL test #6: framebuffer not complete]
expected: FAIL

[WebGL test #3: framebuffer not complete]
expected: FAIL

[WebGL test #2: framebuffer not complete]
expected: FAIL

[WebGL test #7: framebuffer not complete]
expected: FAIL

[WebGL test #5: framebuffer not complete]
expected: ERROR
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

@@ -1,13 +1,5 @@
[blitframebuffer-outside-readbuffer.html]
[WebGL test #4: framebuffer not complete]
expected: FAIL

[WebGL test #1: framebuffer not complete]
expected: FAIL

[WebGL test #3: framebuffer not complete]
expected: FAIL

[WebGL test #2: framebuffer not complete]
expected: ERROR
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

@@ -1,25 +1,5 @@
[blitframebuffer-scissor-enabled.html]
[WebGL test #2: Framebuffer incomplete.]
expected: FAIL

[WebGL test #3: Framebuffer incomplete.]
expected: FAIL

[WebGL test #8: Framebuffer incomplete.]
expected: FAIL

[WebGL test #1: Framebuffer incomplete.]
expected: FAIL

[WebGL test #4: Framebuffer incomplete.]
expected: FAIL

[WebGL test #6: Framebuffer incomplete.]
expected: FAIL

[WebGL test #7: Framebuffer incomplete.]
expected: FAIL

[WebGL test #5: Framebuffer incomplete.]
expected: ERROR
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

60 changes: 9 additions & 51 deletions tests/wpt/webgl/meta/conformance2/rendering/draw-buffers.html.ini
@@ -1,73 +1,28 @@
[draw-buffers.html]
[WebGL test #44: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL

[WebGL test #49: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL

[WebGL test #43: attachment 6 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL

[WebGL test #38: attachment 1 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL

[WebGL test #51: attachment 6 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL

[WebGL test #50: attachment 5 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL

[WebGL test #48: attachment 3 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL

[WebGL test #42: attachment 5 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL

[WebGL test #40: attachment 3 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL

[WebGL test #39: attachment 2 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL

[WebGL test #46: attachment 1 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL

[WebGL test #47: attachment 2 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL

[WebGL test #52: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL

[WebGL test #41: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL

[WebGL test #39: attachment 2 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,255,0,0]
expected: FAIL

[WebGL test #52: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,255,255,0]
[WebGL test #44: attachment 7 should be 0,255,0,255\nat (4, 0) expected: 0,255,0,255 was 255,255,0,0]
expected: FAIL

[WebGL test #44: attachment 7 should be 0,255,0,255\nat (4, 0) expected: 0,255,0,255 was 255,0,0,0]
[WebGL test #43: attachment 6 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,0,255]
expected: FAIL

[WebGL test #42: attachment 5 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,255,255,0]
[WebGL test #47: attachment 2 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,255,0,0]
expected: FAIL

[WebGL test #50: attachment 5 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,255,255,0]
[WebGL test #50: attachment 5 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,255,0,0]
expected: FAIL

[WebGL test #51: attachment 6 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,0,0]
[WebGL test #52: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,255,255]
expected: FAIL

[WebGL test #47: attachment 2 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,255,0,0]
[WebGL test #51: attachment 6 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,0,255]
expected: FAIL

[WebGL test #41: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,255,0]
expected: FAIL

[WebGL test #43: attachment 6 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,0,0]
expected: FAIL

[WebGL test #46: attachment 1 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,255,0]
expected: FAIL

Expand All @@ -80,6 +35,9 @@
[WebGL test #49: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,0,255,0]
expected: FAIL

[WebGL test #42: attachment 5 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,255,0,0]
expected: FAIL

[WebGL test #40: attachment 3 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,255,0]
expected: FAIL

Expand Down
@@ -1,16 +1,4 @@
[element-index-uint.html]
[WebGL test #51: should be 0,255,0,255\nat (1, 0) expected: 0,255,0,255 was 0,0,255,255]
expected: FAIL

[WebGL test #49: should be 0,255,0,255\nat (1, 0) expected: 0,255,0,255 was 0,0,255,255]
expected: FAIL

[WebGL test #20: should be 0,255,0,255\nat (1, 0) expected: 0,255,0,255 was 0,0,255,255]
expected: FAIL

[WebGL test #18: should be 0,255,0,255\nat (1, 0) expected: 0,255,0,255 was 0,0,255,255]
expected: FAIL

[WebGL test #27: getError expected: NO_ERROR. Was INVALID_OPERATION : after drawing]
expected: FAIL

Expand Down
Expand Up @@ -5,9 +5,6 @@
[WebGL test #3: Framebuffer incomplete.]
expected: FAIL

[WebGL test #8: getError expected: NO_ERROR. Was INVALID_ENUM : If color buffers' type mismatch the type of fragment shader's outputs, geneate INVALID_OPERATION. Otherwise, it should be NO_ERROR]
expected: FAIL

[WebGL test #4: Framebuffer incomplete.]
expected: FAIL

Expand Down

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Expand Up @@ -117,3 +117,6 @@
[WebGL test #183: getRenderbufferParameter did not generate INVALID_ENUM for invalid parameter enum: NO_ERROR]
expected: FAIL

[WebGL test #202: gl.getTexParameter(gl.TEXTURE_2D, gl.TEXTURE_IMMUTABLE_FORMAT) should be false (of type boolean). Was 0 (of type number).]
expected: FAIL

@@ -1,4 +1,5 @@
[tex-image-with-bad-args.html]
expected: TIMEOUT
[WebGL test #5: getError expected: INVALID_OPERATION. Was INVALID_ENUM : TexImage2D taking LUMINANCE_ALPHA/LUMINANCE_ALPHA/HALF_FLOAT]
expected: FAIL

Expand Down

This file was deleted.

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