Unity WebVR Assets
- Setting up a Unity project for WebVR
- Controllers and input system
- In-editor VR playback for rapid testing
- Adding Google Analytics to your game
- Troubleshooting and FAQ
Unity editor version
|Desktop||Firefox||HTC VIVE, Oculus Rift, Windows Mixed Reality headsets (using Steam VR)||Setup instructions|
|Desktop||Microsoft Edge||Windows Mixed Reality headsets||Setup instructions|
|Desktop||Chrome Canary||HTC VIVE, Oculus Rift, Windows Mixed Reality headsets||Browser flags required. Setup instructions|
If the user does not have supported headset, browser or device, the content will still work through the use of the WebVR Polyfill.
This asset works by utilizing Unity's WebGL platform support and therefore shares the same limitations. Because of this, mobile support is limited and may not work. See Unity's WebGL browser compatibility.
Version History and Notes
Contributions from the developer community are very important to us. You're encouraged to open an issue, report a problem, contribute with code, open a feature request, share your work or ask a question.
Take a look at the contributor guides too.
We want to hear from you!
We’d love to hear about what you come up with using the WebVR Assets. Share your work with us and use the #unitywebvr Twitter hashtag.
The Unity WebVR Assets is an open-source project (licensed under Apache 2) available on GitHub.
Developer Privacy Notice for Data Collection
Last updated: March 2018
You as a developer can turn off this data collection by modifying the configuration snippet that comes with the VR template. It is your obligation to inform your end-users of this data collection and to inform them that it can be turned off by enabling “Do-Not-Track” in their browsers.
Copyright 2017 - 2018 Mozilla Corporation
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.