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vo_gpu-next: vapoursynth filter seems could not receive dolbyvision's metadata #10438
Comments
The side data doesn't propagate through the vapoursynth |
Not 100% sure about the patch cause there's strange color blinking sometimes (not always, just in some scenes) when the filter increases frame rate. Maybe I'm missing something important here o_O |
Probably there is the loss of luminace info in the extra frames created by vs. |
it doesn't happen on every inserted frame |
same for me |
Important Information
Provide following Information:
https://github.com/shinchiro/mpv-winbuild-cmake/releases/tag/20220723
win11 release
https://github.com/shinchiro/mpv-winbuild-cmake/releases/tag/20220723
N/A
Reproduction steps
run mpv.exe and play a dv file, and then activate any vapoursynth filter.
vf toggle vapoursynth="~~/test0.vpy"
Expected behavior
correct color
Actual behavior
Log file
mpv-test.log
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