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vo_gpu-next: Compatibility with shaders #9390
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This one is a ravu bug. It uses the (undocumented) function LUT_POS which is not part of the mpv shader API. You can fix it by adding this to the shader: #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x)) |
Fixed the crash in haasn/libplacebo@08456a11b306ad |
Can you open a new issue for this? (And in future, one issue per different type of bug) |
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Important Information
Provide following Information:
mpv version
a73e5cd
Windows Version
win11 release
Source of the mpv binary
built based on shinchiro
If known which version of mpv introduced the problem
Possible screenshot or video of visual glitches
Reproduction steps
open the video and apply any shader.
Expected behavior
No error or no crash.
Actual behavior
ravu-zoom -- error in the console
adaptive-sharpen , SSim -- crash
nnedi3-nns64-win8x4 -- the chroma plane is terrible while luma plane was stretched.
Also, once ravu caused the error firstly (as u can c in the picture), and then any shaders could not be actived at runtime.
Log file
ravu-zoom-r3.log
adaptive-sharpen.log
Sample files
ravu-zoom https://github.com/bjin/mpv-prescalers/blob/master/vulkan/compute/ravu-zoom-r3.hook
nnedi3 https://github.com/bjin/mpv-prescalers/blob/master/compute/nnedi3-nns64-win8x4.hook
adaptive and ssim https://gist.github.com/igv
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