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Setup automatic builds on push using the pr-build.yml workflow. #5

Setup automatic builds on push using the pr-build.yml workflow.

Setup automatic builds on push using the pr-build.yml workflow. #5

Re-run triggered September 5, 2023 16:06
Status Success
Total duration 12m 32s
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pr-build.yml

on: pull_request
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10 warnings
build: CommonControls/BaseDialogs/MathViews/Vector3ViewModel.cs#L47
'Vector3ViewModel.PropertyChanged(object, PropertyChangedEventArgs)' hides inherited member 'NotifyPropertyChangedImpl.PropertyChanged'. Use the new keyword if hiding was intended.
build: CommonControls/FileTypes/RigidModel/MaterialHeaders/WeightedMaterial.cs#L433
Field 'WeightedMaterialStruct.PaddingByte0' is never assigned to, and will always have its default value 0
build: CommonControls/FileTypes/RigidModel/MaterialHeaders/WeightedMaterial.cs#L434
Field 'WeightedMaterialStruct.PaddingByte1' is never assigned to, and will always have its default value 0
build: CommonControls/FileTypes/RigidModel/MaterialHeaders/CustomTerrainMaterial.cs#L97
Field 'CustomTerrainStruct.TexturePath' is never assigned to, and will always have its default value null
build: CommonControls/BaseDialogs/MathViews/Vector3ViewModel.cs#L47
'Vector3ViewModel.PropertyChanged(object, PropertyChangedEventArgs)' hides inherited member 'NotifyPropertyChangedImpl.PropertyChanged'. Use the new keyword if hiding was intended.
build: CommonControls/FileTypes/RigidModel/MaterialHeaders/WeightedMaterial.cs#L433
Field 'WeightedMaterialStruct.PaddingByte0' is never assigned to, and will always have its default value 0
build: CommonControls/FileTypes/RigidModel/MaterialHeaders/CustomTerrainMaterial.cs#L97
Field 'CustomTerrainStruct.TexturePath' is never assigned to, and will always have its default value null
build: CommonControls/FileTypes/RigidModel/MaterialHeaders/WeightedMaterial.cs#L434
Field 'WeightedMaterialStruct.PaddingByte1' is never assigned to, and will always have its default value 0
build: View3D/Rendering/VertexInstanceMesh.cs#L199
'GraphicsDevice.DrawInstancedPrimitives(PrimitiveType, int, int, int, int, int, int)' is obsolete: 'Use DrawInstancedPrimitives(PrimitiveType primitiveType, int baseVertex, int startIndex, int primitiveCount, int instanceCount) instead. In future versions this method can be removed.'
build: View3D/Services/TextureFileEditorService.cs#L66
Unreachable code detected