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3d shooter written in Rust using rg3d
Rust
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.idea initial commit Aug 30, 2019
data added footstep sounds Sep 15, 2019
pics updated readme Aug 30, 2019
src added footstep sounds Sep 15, 2019
.gitignore initial commit Aug 30, 2019
Cargo.lock sound fixes Sep 14, 2019
Cargo.toml sound fixes Sep 14, 2019
LICENSE Initial commit Aug 30, 2019
README.md updated readme Aug 30, 2019
save.bin added footstep sounds Sep 15, 2019
save.txt added footstep sounds Sep 15, 2019

README.md

What is this?

3d shooter written in Rust.

Screenshots

1

2

3

What is done already?

  • Player
  • Weapons
  • Simple level

Notes

Cargo.toml contains hardcoded relative path to engine rg3d = { path = "../rg3d" }, so you have to change this or put engine folder near the game folder.

Dependencies

  • rg3d - engine
  • glutin - window and OpenGL initialization
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