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Yet another NES Emulator (atleast it have some features)

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NES Emulator

'Simple' NES emulator written in C++ just for fun

Some games work just fine, but some require precise ppu-cpu sync (which my emulator lacks, maybe i'll fix it someday)

Currently implemented mappers : 000, 001, 002, 007

'Working' features

  • Save states
  • Rewind
  • Memory view for PPU and CPU bus
  • CPU state viewer with simple disassembler
  • PPU contents viewer
  • Precise CPU cycles

Screenshots SCREENSHOT_0 SCREENSHOT_1 SCREENSHOT_2

Controls: Emulator

Action Key
Save in slot 1 Shift + F1 (up to 8 slots - F1,F2,F3, etc)
Load from slot 1 F1 (up to 8 slots - F1,F2,F3, etc)
Rewind R (Active while hold, arrow left to rewind, arrow right to advance if you missed your spot while rewinding)

Player 1 (and only)

Action Key
Start W
Select Q
A S
B A
Arrows *keyboard arrows

Build for linux (GCC/CLANG)

cmake .
make

And your binary will be in project root folder

Build for windows (MSVC)

cmake -S . -B build
cmake --build build --config Release

And you binary will be somethere in build folder (depends on configuration, for Release config it will be in build/Release)

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Yet another NES Emulator (atleast it have some features)

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