/
Menubar.Add.js
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Menubar.Add.js
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/**
* @author mrdoob / http://mrdoob.com/
*/
Menubar.Add = function ( editor ) {
var container = new UI.Panel();
container.setClass( 'menu' );
var title = new UI.Panel();
title.setClass( 'title' );
title.setTextContent( 'Add' );
container.add( title );
var options = new UI.Panel();
options.setClass( 'options' );
container.add( options );
// Group
var option = new UI.Row();
option.setClass( 'option' );
option.setTextContent( 'Group' );
option.onClick( function () {
var mesh = new THREE.Group();
mesh.name = 'Group';
editor.execute( new AddObjectCommand( mesh ) );
} );
options.add( option );
//
options.add( new UI.HorizontalRule() );
// Plane
var option = new UI.Row();
option.setClass( 'option' );
option.setTextContent( 'Plane' );
option.onClick( function () {
var geometry = new THREE.PlaneBufferGeometry( 1, 1, 1, 1 );
var material = new THREE.MeshStandardMaterial();
var mesh = new THREE.Mesh( geometry, material );
mesh.name = 'Plane';
editor.execute( new AddObjectCommand( mesh ) );
} );
options.add( option );
// Box
var option = new UI.Row();
option.setClass( 'option' );
option.setTextContent( 'Box' );
option.onClick( function () {
var geometry = new THREE.BoxBufferGeometry( 1, 1, 1, 1, 1, 1 );
var mesh = new THREE.Mesh( geometry, new THREE.MeshStandardMaterial() );
mesh.name = 'Box';
editor.execute( new AddObjectCommand( mesh ) );
} );
options.add( option );
// Circle
var option = new UI.Row();
option.setClass( 'option' );
option.setTextContent( 'Circle' );
option.onClick( function () {
var geometry = new THREE.CircleBufferGeometry( 1, 8, 0, Math.PI * 2 );
var mesh = new THREE.Mesh( geometry, new THREE.MeshStandardMaterial() );
mesh.name = 'Circle';
editor.execute( new AddObjectCommand( mesh ) );
} );
options.add( option );
// Cylinder
var option = new UI.Row();
option.setClass( 'option' );
option.setTextContent( 'Cylinder' );
option.onClick( function () {
var geometry = new THREE.CylinderBufferGeometry( 1, 1, 1, 8, 1, false, 0, Math.PI * 2 );
var mesh = new THREE.Mesh( geometry, new THREE.MeshStandardMaterial() );
mesh.name = 'Cylinder';
editor.execute( new AddObjectCommand( mesh ) );
} );
options.add( option );
// Sphere
var option = new UI.Row();
option.setClass( 'option' );
option.setTextContent( 'Sphere' );
option.onClick( function () {
var geometry = new THREE.SphereBufferGeometry( 1, 8, 6, 0, Math.PI * 2, 0, Math.PI );
var mesh = new THREE.Mesh( geometry, new THREE.MeshStandardMaterial() );
mesh.name = 'Sphere';
editor.execute( new AddObjectCommand( mesh ) );
} );
options.add( option );
// Icosahedron
var option = new UI.Row();
option.setClass( 'option' );
option.setTextContent( 'Icosahedron' );
option.onClick( function () {
var geometry = new THREE.IcosahedronGeometry( 1, 0 );
var mesh = new THREE.Mesh( geometry, new THREE.MeshStandardMaterial() );
mesh.name = 'Icosahedron';
editor.execute( new AddObjectCommand( mesh ) );
} );
options.add( option );
// Torus
var option = new UI.Row();
option.setClass( 'option' );
option.setTextContent( 'Torus' );
option.onClick( function () {
var geometry = new THREE.TorusBufferGeometry( 1, 0.4, 8, 6, Math.PI * 2 );
var mesh = new THREE.Mesh( geometry, new THREE.MeshStandardMaterial() );
mesh.name = 'Torus';
editor.execute( new AddObjectCommand( mesh ) );
} );
options.add( option );
// TorusKnot
var option = new UI.Row();
option.setClass( 'option' );
option.setTextContent( 'TorusKnot' );
option.onClick( function () {
var geometry = new THREE.TorusKnotBufferGeometry( 1, 0.4, 64, 8, 2, 3 );
var mesh = new THREE.Mesh( geometry, new THREE.MeshStandardMaterial() );
mesh.name = 'TorusKnot';
editor.execute( new AddObjectCommand( mesh ) );
} );
options.add( option );
/*
// Teapot
var option = new UI.Row();
option.setClass( 'option' );
option.setTextContent( 'Teapot' );
option.onClick( function () {
var size = 50;
var segments = 10;
var bottom = true;
var lid = true;
var body = true;
var fitLid = false;
var blinnScale = true;
var material = new THREE.MeshStandardMaterial();
var geometry = new THREE.TeapotBufferGeometry( size, segments, bottom, lid, body, fitLid, blinnScale );
var mesh = new THREE.Mesh( geometry, material );
mesh.name = 'Teapot';
editor.addObject( mesh );
editor.select( mesh );
} );
options.add( option );
*/
// Lathe
var option = new UI.Row();
option.setClass( 'option' );
option.setTextContent( 'Lathe' );
option.onClick( function() {
var points = [
new THREE.Vector2( 0, 0 ),
new THREE.Vector2( 0.4, 0 ),
new THREE.Vector2( 0.35, 0.05 ),
new THREE.Vector2( 0.1, 0.075 ),
new THREE.Vector2( 0.08, 0.1 ),
new THREE.Vector2( 0.08, 0.4 ),
new THREE.Vector2( 0.1, 0.42 ),
new THREE.Vector2( 0.14, 0.48 ),
new THREE.Vector2( 0.2, 0.5 ),
new THREE.Vector2( 0.25, 0.54 ),
new THREE.Vector2( 0.3, 1.2 )
];
var geometry = new THREE.LatheBufferGeometry( points, 12, 0, Math.PI * 2 );
var mesh = new THREE.Mesh( geometry, new THREE.MeshStandardMaterial( { side: THREE.DoubleSide } ) );
mesh.name = 'Lathe';
editor.execute( new AddObjectCommand( mesh ) );
} );
options.add( option );
// Sprite
var option = new UI.Row();
option.setClass( 'option' );
option.setTextContent( 'Sprite' );
option.onClick( function () {
var sprite = new THREE.Sprite( new THREE.SpriteMaterial() );
sprite.name = 'Sprite';
editor.execute( new AddObjectCommand( sprite ) );
} );
options.add( option );
//
options.add( new UI.HorizontalRule() );
// PointLight
var option = new UI.Row();
option.setClass( 'option' );
option.setTextContent( 'PointLight' );
option.onClick( function () {
var color = 0xffffff;
var intensity = 1;
var distance = 0;
var light = new THREE.PointLight( color, intensity, distance );
light.name = 'PointLight';
editor.execute( new AddObjectCommand( light ) );
} );
options.add( option );
// SpotLight
var option = new UI.Row();
option.setClass( 'option' );
option.setTextContent( 'SpotLight' );
option.onClick( function () {
var color = 0xffffff;
var intensity = 1;
var distance = 0;
var angle = Math.PI * 0.1;
var penumbra = 0;
var light = new THREE.SpotLight( color, intensity, distance, angle, penumbra );
light.name = 'SpotLight';
light.target.name = 'SpotLight Target';
light.position.set( 5, 10, 7.5 );
editor.execute( new AddObjectCommand( light ) );
} );
options.add( option );
// DirectionalLight
var option = new UI.Row();
option.setClass( 'option' );
option.setTextContent( 'DirectionalLight' );
option.onClick( function () {
var color = 0xffffff;
var intensity = 1;
var light = new THREE.DirectionalLight( color, intensity );
light.name = 'DirectionalLight';
light.target.name = 'DirectionalLight Target';
light.position.set( 5, 10, 7.5 );
editor.execute( new AddObjectCommand( light ) );
} );
options.add( option );
// HemisphereLight
var option = new UI.Row();
option.setClass( 'option' );
option.setTextContent( 'HemisphereLight' );
option.onClick( function () {
var skyColor = 0x00aaff;
var groundColor = 0xffaa00;
var intensity = 1;
var light = new THREE.HemisphereLight( skyColor, groundColor, intensity );
light.name = 'HemisphereLight';
light.position.set( 0, 10, 0 );
editor.execute( new AddObjectCommand( light ) );
} );
options.add( option );
// AmbientLight
var option = new UI.Row();
option.setClass( 'option' );
option.setTextContent( 'AmbientLight' );
option.onClick( function() {
var color = 0x222222;
var light = new THREE.AmbientLight( color );
light.name = 'AmbientLight';
editor.execute( new AddObjectCommand( light ) );
} );
options.add( option );
//
options.add( new UI.HorizontalRule() );
// PerspectiveCamera
var option = new UI.Row();
option.setClass( 'option' );
option.setTextContent( 'PerspectiveCamera' );
option.onClick( function() {
var camera = new THREE.PerspectiveCamera( 50, 1, 1, 10000 );
camera.name = 'PerspectiveCamera';
editor.execute( new AddObjectCommand( camera ) );
} );
options.add( option );
return container;
};