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I am using a textured PlaneGeometry for displaying some 2D images on some planes. It seems to work fine excepting the fact that I get some strange patterns when zoomed out.
They look something like this: http://www.achartengine.org/img/img1.png
However, the original image looks like this when zoomed in: http://www.achartengine.org/img/img2.png
Please let me know if there is anything I do wrong or there is anything I can do to fix this. The code below explains better what I do:
Excellent, thanks!
Do you have any suggestion on the magFilter? I think the requirement for us is that when zooming in, every pixel matters, so maybe no filter at all would be better?
I am using a textured PlaneGeometry for displaying some 2D images on some planes. It seems to work fine excepting the fact that I get some strange patterns when zoomed out.
They look something like this: http://www.achartengine.org/img/img1.png
However, the original image looks like this when zoomed in: http://www.achartengine.org/img/img2.png
Please let me know if there is anything I do wrong or there is anything I can do to fix this. The code below explains better what I do:
In the code above, the plane geometry width is about 20000 and height about 4000, the texture image is 2000*2000.
Thanks a lot,
Dan
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