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Upgrading to r46 causes my ambient lights to be dark.
ambientLight = new THREE.AmbientLight( 0xbbbbbb ); scene.add( ambientLight );
Everything is dark now.
The text was updated successfully, but these errors were encountered:
Ambient lighting works, just it's different from how it was before.
Before Lambert material didn't have ambient color property (before it was like if it had 0xffffff ambient color).
ambient
0xffffff
Now Lambert is consistent with Phong and has ambient color (default to 0x050505, like Phong, so it's darker compared to before).
0x050505
Sorry, something went wrong.
Thanks, that works.
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Upgrading to r46 causes my ambient lights to be dark.
Everything is dark now.
The text was updated successfully, but these errors were encountered: