super mario clone (1999)
C++ C Visual Basic Rust
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lego
resources/Art
HajiWorld.aps
HajiWorld.dsp
HajiWorld.dsw
HajiWorld.ncb
HajiWorld.opt
HajiWorld.plg
HajiWorld.rc
README.md
build.zip
defines.h
hajiworld.cpp
hajiworld.h
hwcollision.cpp
hwcollision.h
hwddraw.cpp
hwddraw.h
hwdigifx.cpp
hwdigifx.h
hwdinput.cpp
hwdinput.h
hwdsound.cpp
hwdsound.h
hwenemy.cpp
hwenemy.h
hwengine.cpp
hwengine.h
hwentity.h
hwexplosion.cpp
hwexplosion.h
hwgfx.cpp
hwgfx.h
hwinput.cpp
hwinput.h
hwlevel.h
hwmemcpy.cpp
hwmemcpy.h
hwmidi.cpp
hwmidi.h
hwobjectile.cpp
hwobjectile.h
hwpickup.cpp
hwpickup.h
hwplayer.cpp
hwplayer.h
hwsoundfx.cpp
hwsoundfx.h
hwutil.cpp
hwutil.h
hwworld.cpp
hwworld.h
icon1.ico
resource.h

README.md

HajiWorld (1999)

Windows/DirectX super mario clone - 16-bit gfx, parallax scrolling backgrounds, configuration files, custom object format and descriptors, pixel animations, power-ups, enemies, curry throwing, moving platforms, arbitrary bounding box collisions, animation sets, etc.