Adds Darth Vader, the chosen one.
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2.0.0
- NEW PASSIVE- ENERGY PASSIVE! (MOD COMMISSION/IDEA BY Delta the Wize#5938)
- Naturally regen 2.5% of energy per second, Melee attacks also regenerate energy (Flat 10, scaling with attackspeed even when not in rage mode, less energy gained while in rage mode).
- Rage mode now requires max energy, will drain constantly when activated until it reaches 0.
- Energy capacity increases per level, as well with stock based items (backup magazine, hardlight afterburner).
- Skills cost energy. Deflect is now active while holding down the button rather than a duration as each 'hit' costs 20 energy to deflect.
- Energy cost decreases with cooldown based items (purity, alien head).
- Holding down jump while on the ground does a super jump, costing energy. Holding down jump while falling slows down falling, costing energy.
- Cooldown based Darth Vader is still an option.
- Cooldown based also now has in-built slow-falling, holding jump will stop the slow-fall, falling normally.
- NEW PASSIVE- ENERGY PASSIVE! (MOD COMMISSION/IDEA BY Delta the Wize#5938)
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Next update(s)
- Bug fixes.
- Stuttering when using Aetherium.
Darth Vader is a Juggernaut, with limited mobility but high damage and survivability in close range.
Darth Vader's Attackspeed and Movespeed don't increase.
Instead, Attackspeed bonuses increase Damage, Movespeed bonuses increase Armor.
His Secondary either pushes or pulls enemies depending if the button has been tapped or held.
His Special, Rage Unleashed uncaps these limits, retains the bonuses and
doubles his Attackspeed, Movespeed, Armor and removes Cooldowns from all his skills.
Aim to increase your Attackspeed and Movespeed as these stats are still valuable to him.
As Darth Vader, beat the game or obliterate at any difficulty.
As Darth Vader, deal 100,000 damage in one hit.
As Darth Vader, complete 20 stages in a single run.
These stats are prone to change.
Click to expand previous patch notes:
- 1.1.2
- Entrance theme no longer goes between left and right ears, also ends when character is changed.
- Death sound should now play.
- Added exhale for his breathing, adjusted time for breath sounds from 5s -> 3s as it now includes inhaling and exhaling.
- Networked Force push/pull so non-hosts can use it in multiplayer.
- Added clarity on how Force push/pull works- the strength depends on the distance between yourself and the enemy. It is also weaker when in Rage Unleashed.
- Force push/pull now properly pulls all enemies towards you and away from you with the correct height value, previously it was a limited height change.
- Force push/pull animation timing matches the effect.
- 1.1.1
- Updated description for primary to properly say reduces all cooldowns by 1 second.
- Updated readme.
- 1.1.0
- Changed grip to Darth Vader's grip.
- Melee attacks now reduce cooldown for all skills (this is to exemplify his juggernaut playstlye), in exchange his skills have longer cooldowns. If you're constantly attacking the skills have lower cooldowns than previous updates.
- Force push/pull: 3s -> 5s.
- Deflect: 6s -> 10s.
- Rage Unleashed: 90s -> 125s.
- Force push/pull damage coeffecient buffed from 200%/250% to 350%/400%, increased force strength.
- Updated impact effect when hitting enemies with the lightsaber.
- Fixed Darksaber being invisible from 1.0.1.
- 1.0.1
- Fixed the Shield Overlay from being extremely intrusive.
- 1.0.0
- Initial release.