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Original file line number | Diff line number | Diff line change |
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#pragma strict | ||
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public class OEAudioSourceInspector extends OEComponentInspector { | ||
private var audio : AudioSource; | ||
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override function get type () : System.Type { return typeof ( AudioSource ); } | ||
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override function Inspector () { | ||
var audio : AudioSource = target.GetComponent.< AudioSource >(); | ||
if ( !audio ) { | ||
audio = target.GetComponent.< AudioSource >(); | ||
} | ||
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audio.clip = ObjectField ( "Clip", audio.clip, typeof ( AudioClip ), OEObjectField.Target.Asset ) as AudioClip; | ||
audio.dopplerLevel = FloatField ( "Doppler level", audio.dopplerLevel ); | ||
audio.clip = AssetLinkField ( "Clip", "clip", target, typeof ( AudioClip ), "ogg" ) as AudioClip; | ||
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offset.y += 20; | ||
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audio.loop = Toggle ( "Loop", audio.loop ); | ||
audio.playOnAwake = Toggle ( "Play on awake", audio.playOnAwake ); | ||
audio.ignoreListenerPause = Toggle ( "Ignore pause", audio.ignoreListenerPause ); | ||
audio.ignoreListenerVolume = Toggle ( "Ignore volume", audio.ignoreListenerVolume ); | ||
audio.loop = Toggle ( "Loop", audio.loop ); | ||
audio.maxDistance = FloatField ( "Max distance", audio.maxDistance ); | ||
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offset.y += 20; | ||
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audio.dopplerLevel = FloatField ( "Doppler level", audio.dopplerLevel ); | ||
audio.minDistance = FloatField ( "Min distance", audio.minDistance ); | ||
audio.maxDistance = FloatField ( "Max distance", audio.maxDistance ); | ||
audio.panLevel = FloatField ( "Pan level", audio.panLevel ); | ||
audio.pitch = Slider ( "Pitch", audio.pitch, -3, 3 ); | ||
audio.playOnAwake = Toggle ( "Play on awake", audio.playOnAwake ); | ||
audio.priority = Slider ( "Priority", audio.priority, 0, 255 ); | ||
audio.rolloffMode = Popup ( "Rolloff mode", audio.rolloffMode, System.Enum.GetNames ( AudioRolloffMode ) ); | ||
audio.spread = FloatField ( "Spread", audio.spread ); | ||
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offset.y += 20; | ||
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audio.rolloffMode = Popup ( "Rolloff mode", audio.rolloffMode, System.Enum.GetNames ( AudioRolloffMode ) ); | ||
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offset.y += 20; | ||
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audio.volume = Slider ( "Volume", audio.volume, 0, 1 ); | ||
} | ||
audio.pitch = Slider ( "Pitch", audio.pitch, -3, 3 ); | ||
audio.priority = Slider ( "Priority", audio.priority, 0, 255 ); | ||
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offset.y += 20; | ||
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if ( audio.isPlaying ) { | ||
if ( Button ( "Stop" ) ) { | ||
audio.Stop (); | ||
} | ||
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} else { | ||
if ( Button ( "Play" ) ) { | ||
audio.Play (); | ||
} | ||
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} | ||
} | ||
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override function DrawGL () { | ||
if ( audio ) { | ||
GL.Begin ( GL.LINES ); | ||
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OEWorkspace.GetInstance().cam.materials.highlight.SetPass ( 0 ); | ||
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var degRad = Mathf.PI / 180; | ||
var center : Vector3 = audio.transform.position; | ||
var radius : float = audio.maxDistance; | ||
var nextVector : Vector3; | ||
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for ( var theta : float = 0; theta < ( 2 * Mathf.PI ); theta += 0.01 ) { | ||
nextVector = new Vector3 ( Mathf.Cos ( theta ) * radius + center.x, Mathf.Sin ( theta ) * radius + center.y, center.z ); | ||
GL.Vertex ( nextVector ); | ||
} | ||
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GL.Vertex ( nextVector ); | ||
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for ( theta = 0; theta < ( 2 * Mathf.PI ); theta += 0.01 ) { | ||
nextVector = new Vector3 ( center.x, Mathf.Sin ( theta ) * radius + center.y, Mathf.Cos ( theta ) * radius + center.z ); | ||
GL.Vertex ( nextVector ); | ||
} | ||
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for ( theta = 0; theta < ( 2 * Mathf.PI ); theta += 0.01 ) { | ||
nextVector = new Vector3 ( Mathf.Sin ( theta ) * radius + center.x, center.y, Mathf.Cos ( theta ) * radius + center.z ); | ||
GL.Vertex ( nextVector ); | ||
} | ||
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GL.End (); | ||
} | ||
} | ||
} |