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A candy-themed, Rocket Patrol-inspired shooter game with single-player novice and expert modes.

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msaini26/candy-clouds

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Candy Clouds 🍬

Play the game here! 👉 https://msaini26.github.io/candy-clouds/


Title Screen 🍭

candy-clouds-title-screen

Rules Screen 🖊️

candy-clouds-rules-screen

Game Controls Screen 🎮

candy-clouds-game-controls-screen

Gameplay Screen 👾

candy-clouds-gameplay-screen

Game Over Screen 🔚

candy-clouds-game-over-screen

Modification Idea

  • Name: Mansi Saini
  • Title: Candy Clouds
  • Time: 30+ hours approximately

5-Point Tier

✅ Track a high score that persists across scenes and display it in the UI (5)

- high score is on the top right of the screen

✅ Implement the 'FIRE' UI text from the original game (5)

- 'FIRE' UI text is in between score and high score when the player is firing

✅ Add your own (copyright-free) background music to the Play scene (please be mindful of the volume) (5)

 - background music was in the play screen

✅ Implement the speed increase that happens after 30 seconds in the original game (5)

 - after 30 seconds, the game speeds up

✅ Create a new scrolling tile sprite for the background (5)

- implemented sunset background

10-Point Tier

✅ Display the time remaining (in seconds) on the screen (10)

- time remaining is visible on bottom left of play screen

✅ Create a new title screen (e.g., new artwork, typography, layout) (10)

- candy clouds home page and controls page to teach player controls
    (bonus: added controls and rules pages of game)__

✅ Implement parallax scrolling for the background (10)

- fog moves at a different speed than the clouds and the ground

15-Point Tier

✅ Create a new enemy Spaceship type (w/ new artwork) that's smaller, moves faster, and is worth more points (15)

- gummy bear is flying so fast on the left

✅ Implement a new timing/scoring mechanism that adds time to the clock for successful hits (15)

- adds 5ish seconds for each successful hit
    **(bonus: added an enemy egg that decreases the time left if you hit it - 20 seconds)**

✅ Implement mouse control for player movement and mouse click to fire (15)

 - choose mouse control in the controls menu before continuing into the game

credit: https://rexrainbow.github.io/phaser3-rex-notes/docs/site/localstorage/ to understand how localStorage works

credit: background layer assets credit to craftpix.net from their website, "You can download it absolutely for free and use it in your games for commercial purposes."

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A candy-themed, Rocket Patrol-inspired shooter game with single-player novice and expert modes.

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