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error on finishing unit #4

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andreottigiulio opened this issue Jul 16, 2024 · 9 comments
Open

error on finishing unit #4

andreottigiulio opened this issue Jul 16, 2024 · 9 comments

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@andreottigiulio
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hello i follow instructions and build the game with no hassle.
I copied"Quake II Enhanced" pak0.pak file (1,6gb) , video and music folders into baseq2 folder.
All works fine but i got the screened error when finishing the first unit

image

then i can continue game entering "gamemap bunk1" or "map bunk1" (losing all weapons and ammo)
the issue occurs either if i just start new game from menu or if i start new game enterning "game rerelease" on console.
Best regards.

@ccarmatic
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Hello, which instructions did you follow? I am getting a lot of cmake errors by following the instructions on the main page

@andreottigiulio
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andreottigiulio commented Aug 18, 2024 via email

@andreottigiulio
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andreottigiulio commented Aug 18, 2024 via email

@ccarmatic
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Did you enable CONFIG_USE_DLSS in CMake?

@andreottigiulio
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andreottigiulio commented Aug 18, 2024 via email

@ccarmatic
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which version of DLSS did you use? I tried 3.5.0 (August 2023) and 3.5.10 (October 2023) , and I added the lines from #1 (comment) to nvsdk_ngx_defs.h and nvsdk_ngx_helpers_vk.h
CMake configures it successfully, but building it in Visual Studio gives errors , this is when I tried to use 3.5.0

Error	C2065	'NVSDK_NGX_Parameter_SuperSamplingDenoising_FeatureInitResult': undeclared identifier	client	C:\Users\fdasfasdfasd\Q2RTX-MOD\src\refresh\vkpt\DLSS.c	211		
Error	C2197	'void V_RenderView(void)': too many arguments for call	client	C:\Users\fdasfasdfasd\Q2RTX-MOD\src\client\screen.c	2007		
Error	C2011	'NVSDK_NGX_GBufferType': 'enum' type redefinition	client	C:\Users\fdasfasdfasd\DLSS-3.5.0\include\nvsdk_ngx_defs.h	290		
Error	C2011	'NVSDK_NGX_GBufferType': 'enum' type redefinition	client	C:\Users\fdasfasdfasd\DLSS-3.5.0\include\nvsdk_ngx_defs.h	290		

@ccarmatic
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Can you send me your compiled binary?

I will be happy to send you my build. 18 Ago 2024 21:11:36 ccarmatic @.***>:

Hello, which instructions did you follow? I am getting a lot of cmake errors by following the instructions on the main page — Reply to this email directly, view it on GitHub[#4 (comment)], or unsubscribe[https://github.com/notifications/unsubscribe-auth/AGC6H4KTQORWPJIDRGG4HILZSDWWRAVCNFSM6AAAAABK6RJP5OVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDEOJVGM3DANBQGY]. You are receiving this because you authored the thread. [Immagine di monitoraggio][https://github.com/notifications/beacon/AGC6H4MEXVJ27E26GD5HJ43ZSDWWRA5CNFSM6AAAAABK6RJP5OWGG33NNVSW45C7OR4XAZNMJFZXG5LFINXW23LFNZ2KUY3PNVWWK3TUL5UWJTUI2BVZM.gif]

@andreottigiulio
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andreottigiulio commented Aug 18, 2024 via email

@ccarmatic
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ccarmatic commented Aug 18, 2024

Thanks for your help so far and sorry for derailing your post, but

btw i compiled using this instruction here GitHub - mstewart248/Q2RTX-MOD: Quake2 RTX >

Surely that can't be right, because the first step says

Clone the repository and its submodules from git :

git clone --recursive https://github.com/NVIDIA/Q2RTX.git

That is the main Quake 2 RTX , not this version with rerelease support

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