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Right now, we are not rules accurate with regards to trashing. There aren't formal rules in the CR just yet, but the process very much follows the other systems, and we currently don't adhere to it.
The way we have it now is:
trash
and make it a list)trigger-event-sync :X-trash
on all of the cards:trash-effect
on.The way it should work is:
:trash-effects
that applytrigger-event-simult :X-trash
and pass all of the:trash-effects
in as:card-abilities
, so that they can be properly orderedThis requires rewriting the
core/rules
logic to adhere to the new steps and rewriting/cleaning up all of the card implementations that rely on the previous incorrect ideas.