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Sync player even if it is dead (#964)

Fixes #928 and maybe #908
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Neproify authored and qaisjp committed May 26, 2019
1 parent a4a9fa0 commit 84755395a2a0d286536b7dacb75010c2642ee41b
Showing with 1 addition and 1 deletion.
  1. +1 −1 Client/mods/deathmatch/logic/CNetAPI.cpp
@@ -299,7 +299,7 @@ void CNetAPI::DoPulse()

// Grab the local player
CClientPlayer* pPlayer = m_pPlayerManager->GetLocalPlayer();
if (pPlayer && !pPlayer->IsDeadOnNetwork())
if (pPlayer)
{
unsigned long ulCurrentTime = CClientTime::GetTime();

1 comment on commit 8475539

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commented on 8475539 Jun 9, 2019

See #908 (comment). Did not fix #908

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