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Sync player even if it is dead (#964)
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Fixes #928 and maybe #908
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Neproify authored and qaisjp committed May 26, 2019
1 parent a4a9fa0 commit 8475539
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion Client/mods/deathmatch/logic/CNetAPI.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -299,7 +299,7 @@ void CNetAPI::DoPulse()

// Grab the local player
CClientPlayer* pPlayer = m_pPlayerManager->GetLocalPlayer();
if (pPlayer && !pPlayer->IsDeadOnNetwork())
if (pPlayer)
{
unsigned long ulCurrentTime = CClientTime::GetTime();

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@qaisjp qaisjp commented on 8475539 Jun 9, 2019

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See #908 (comment). Did not fix #908

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