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FIX(positional-audio): Fix and revamp Call of Duty 2 plugin #4868

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16 changes: 14 additions & 2 deletions plugins/cod2/CMakeLists.txt
@@ -1,6 +1,18 @@
# Copyright 2019-2020 The Mumble Developers. All rights reserved.
# Copyright 2019-2021 The Mumble Developers. All rights reserved.
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# Use of this source code is governed by a BSD-style license
# that can be found in the LICENSE file at the root of the
# Mumble source tree or at <https://www.mumble.info/LICENSE>.

add_library(cod2 SHARED "cod2.cpp")
add_library(cod2 SHARED
"cod2.cpp"

"../Module.cpp"
"../Process.cpp"
"../ProcessWindows.cpp"
)

if(WIN32)
target_sources(cod2 PRIVATE "../HostWindows.cpp")
else()
target_sources(cod2 PRIVATE "../HostLinux.cpp")
endif()
166 changes: 78 additions & 88 deletions plugins/cod2/cod2.cpp
Expand Up @@ -3,121 +3,111 @@
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.

#include "../mumble_plugin_main.h"

static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front,
float *camera_top, std::string &, std::wstring &) {
float viewHor, viewVer;
char state;

for (int i = 0; i < 3; i++)
avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;

bool ok;

/*
This plugin uses the following Variables:

Address Type Description
===================================
0x01516608 float Z-Coordinate (=0 out-of-game)
0x0151660C float X-Coordinate (=0 out-of-game)
0x01516610 float Y-Coordinate (=0 out-of-game)
0x0151A114 float Horizontal view (degrees) (=0 out-of-game)
0x0151A110 float Vertical view (degrees) (=0 out-of-game)
0x0096B688 byte Magic value (0=ingame/out-of-game, 4=spectator)
*/
ok = peekProc(0x0096B688, &state, 1);
if (!ok)
#include "ProcessWindows.h"

#include "mumble_plugin.h"
#include "mumble_plugin_utils.h"

std::unique_ptr< ProcessWindows > process;

static inline bool inGame() {
uint8_t state;
if (!process->peek(0x96B688, &state, sizeof(state))) {
return false;
}

if (state == 4)
return true; // If this magic value is 4 we are spectating, so switch of PA
// 0 = in-game/out-of-game
// 4 = spectator
return state != 4;
}

ok = peekProc(0x01516608, avatar_pos + 2, 4) && // Z
peekProc(0x0151660C, avatar_pos, 4) && // X
peekProc(0x01516610, avatar_pos + 1, 4) && // Y
peekProc(0x0151A114, &viewHor, 4) && // Hor
peekProc(0x0151A110, &viewVer, 4); // Ver
static int fetch(float *avatarPos, float *avatarFront, float *avatarTop, float *cameraPos, float *cameraFront,
float *cameraTop, std::string &, std::wstring &) {
for (uint8_t i = 0; i < 3; ++i) {
avatarPos[i] = avatarFront[i] = avatarTop[i] = cameraPos[i] = cameraFront[i] = cameraTop[i] = 0.0f;
}
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if (!ok)
if (!inGame()) {
return true;
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}

float position[3];
if (!process->peek(0x1516608, position, sizeof(position))) {
return false;
}

float rotation[2];
if (!process->peek(0x151A110, rotation, sizeof(rotation))) {
return false;
}

// Scale Coordinates
/*
Z-Value is increasing when heading north
decreasing when heading south
X-Value is increasing when heading west
decreasing when heading east
Y-Value is increasing when going up
decreasing when going down
40 units = 1 meter (not confirmed)
*/
for (int i = 0; i < 3; i++)
avatar_pos[i] /= 40.0f; // Scale to meters
avatar_pos[0] *= (-1.0f); // Convert right to left handed

avatar_top[2] = -1; // Head movement is in front vector

// Calculate view unit vector
/*
Vertical view 0 when centered
85 when looking down
275 when looking up
Decreasing when looking up.

Horizontal is 0 when facing North
90 when facing West
180 when facing South
270 when facing East
Increasing when turning left.
*/
viewVer *= static_cast< float >(M_PI / 180.0f);
viewHor *= static_cast< float >(M_PI / 180.0f);

avatar_front[0] = -sin(viewHor) * cos(viewVer);
avatar_front[1] = -sin(viewVer);
avatar_front[2] = cos(viewHor) * cos(viewVer);
// Mumble | Game
// X | -Y
// Y | Z
// Z | X
//
// 40 units = 1 meter (not confirmed)
avatarPos[0] = -position[1] / 40.0f;
avatarPos[1] = position[2] / 40.0f;
avatarPos[2] = position[0] / 40.0f;


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Accidental extra line.

rotation[0] = degreesToRadians(rotation[0]);
rotation[1] = degreesToRadians(rotation[1]);

avatarFront[0] = -sin(rotation[1]) * cos(rotation[0]);
avatarFront[1] = -sin(rotation[0]);
avatarFront[2] = cos(rotation[0]) * cos(rotation[1]);

// Sync camera vectors with avatar ones.
for (uint8_t i = 0; i < 3; ++i) {
cameraPos[i] = avatarPos[i];
cameraFront[i] = avatarFront[i];
}

return true;
}

static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) {
if (!initialize(pids, L"CoD2MP_s.exe"))
return false;
static int tryLock(const std::multimap< std::wstring, unsigned long long int > &pids) {
const std::string name = "CoD2MP_s.exe";

float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
std::string context;
std::wstring identity;
const auto id = Process::find(name, pids);
if (!id) {
return false;
}

if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) {
return true;
} else {
generic_unlock();
process = std::make_unique< ProcessWindows >(id, name);
if (!process->isOk()) {
process.reset();
return false;
}

return true;
}

static const std::wstring longdesc() {
static const std::wstring longDesc() {
return std::wstring(L"Supports Call of Duty 2 v1.3. No context or identity support yet.");
}

static std::wstring description(L"Call of Duty 2 v1.3");
static std::wstring shortname(L"Call of Duty 2");
static std::wstring shortName(L"Call of Duty 2");

static int tryLock1() {
return tryLock(std::multimap< std::wstring, unsigned long long int >());
}

static int trylock1() {
return trylock(std::multimap< std::wstring, unsigned long long int >());
static void nullUnlock() {
}

static MumblePlugin cod2plug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1,
generic_unlock, longdesc, fetch };
static MumblePlugin cod2Plug = { MUMBLE_PLUGIN_MAGIC, description, shortName, nullptr, nullptr, tryLock1,
nullUnlock, longDesc, fetch };

static MumblePlugin2 cod2plug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock };
static MumblePlugin2 cod2Plug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, tryLock };

extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
return &cod2plug;
return &cod2Plug;
}

extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
return &cod2plug2;
return &cod2Plug2;
}