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cleanup: Whitespace alignment.

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littleguy77 committed May 8, 2015
1 parent 066f730 commit 57e7f1bfb79c254d6d73af6bc3adedd518395e33
Showing with 11 additions and 11 deletions.
  1. +11 −11 src/paulscode/android/mupen64plusae/jni/NativeConfigFiles.java
@@ -59,8 +59,8 @@ public static void syncConfigFiles( GamePrefs game, GlobalPrefs global, AppData
ConfigFile mupen64plus_cfg = new ConfigFile( game.mupen64plus_cfg );
mupen64plus_cfg.put( "Audio-SDL", "Version", "1.000000" ); // Mupen64Plus SDL Audio Plugin config parameter version number
- mupen64plus_cfg.put( "Audio-SDL", "SWAP_CHANNELS", boolToTF( global.audioSwapChannels ) ); // Swaps left and right channels
- mupen64plus_cfg.put( "Audio-SDL", "SECONDARY_BUFFER_SIZE", String.valueOf( global.audioSecondaryBufferSize ) ); // Size of secondary buffer in output samples. This is SDL's hardware buffer.
+ mupen64plus_cfg.put( "Audio-SDL", "SWAP_CHANNELS", boolToTF( global.audioSwapChannels ) ); // Swaps left and right channels
+ mupen64plus_cfg.put( "Audio-SDL", "SECONDARY_BUFFER_SIZE", String.valueOf( global.audioSecondaryBufferSize ) ); // Size of secondary buffer in output samples. This is SDL's hardware buffer.
mupen64plus_cfg.put( "Core", "Version", "1.010000" ); // Mupen64Plus Core config parameter set version number. Please don't change this version number.
mupen64plus_cfg.put( "Core", "OnScreenDisplay", "False" ); // Draw on-screen display if True, otherwise don't draw OSD
@@ -104,27 +104,27 @@ public static void syncConfigFiles( GamePrefs game, GlobalPrefs global, AppData
mupen64plus_cfg.put( "UI-Console", "Version", "1.000000" ); // Mupen64Plus UI-Console config parameter set version number. Please don't change this version number.
mupen64plus_cfg.put( "UI-Console", "PluginDir", '"' + appData.libsDir + '"' ); // Directory in which to search for plugins
mupen64plus_cfg.put( "UI-Console", "VideoPlugin", '"' + game.videoPlugin.path + '"' ); // Filename of video plugin
- mupen64plus_cfg.put( "UI-Console", "AudioPlugin", '"' + global.audioPlugin.path + '"' ); // Filename of audio plugin
+ mupen64plus_cfg.put( "UI-Console", "AudioPlugin", '"' + global.audioPlugin.path + '"' ); // Filename of audio plugin
mupen64plus_cfg.put( "UI-Console", "InputPlugin", '"' + appData.inputLib + '"' ); // Filename of input plugin
mupen64plus_cfg.put( "UI-Console", "RspPlugin", '"' + appData.rspLib + '"' ); // Filename of RSP plugin
mupen64plus_cfg.put( "Video-General", "Fullscreen", "False" ); // Use fullscreen mode if True, or windowed mode if False
- mupen64plus_cfg.put( "Video-General", "ScreenWidth", String.valueOf( global.videoRenderWidth ) ); // Width of output window or fullscreen width
- mupen64plus_cfg.put( "Video-General", "ScreenHeight", String.valueOf( global.videoRenderHeight ) ); // Height of output window or fullscreen height
+ mupen64plus_cfg.put( "Video-General", "ScreenWidth", String.valueOf( global.videoRenderWidth ) ); // Width of output window or fullscreen width
+ mupen64plus_cfg.put( "Video-General", "ScreenHeight", String.valueOf( global.videoRenderHeight ) ); // Height of output window or fullscreen height
mupen64plus_cfg.put( "Video-General", "VerticalSync", "False" ); // If true, activate the SDL_GL_SWAP_CONTROL attribute
mupen64plus_cfg.put( "Video-Glide64mk2", "vsync", "False" ); // Vertical sync
mupen64plus_cfg.put( "Video-Glide64mk2", "wrpAnisotropic", "False" ); // Wrapper Anisotropic Filtering
mupen64plus_cfg.put( "Video-Glide64mk2", "fb_read_always", "0" ); // Read framebuffer every frame (may be slow use only for effects that need it e.g. Banjo Kazooie, DK64 transitions)
- mupen64plus_cfg.put( "Video-Glide64mk2", "force_polygon_offset", boolToNum( global.isPolygonOffsetHackEnabled ) ); // If true, use polygon offset values specified below
- mupen64plus_cfg.put( "Video-Glide64mk2", "polygon_offset_factor", String.valueOf( global.videoPolygonOffset ) ); // Specifies a scale factor that is used to create a variable depth offset for each polygon
- mupen64plus_cfg.put( "Video-Glide64mk2", "polygon_offset_units", String.valueOf( global.videoPolygonOffset ) ); // Is multiplied by an implementation-specific value to create a constant depth offset
+ mupen64plus_cfg.put( "Video-Glide64mk2", "force_polygon_offset", boolToNum( global.isPolygonOffsetHackEnabled ) ); // If true, use polygon offset values specified below
+ mupen64plus_cfg.put( "Video-Glide64mk2", "polygon_offset_factor", String.valueOf( global.videoPolygonOffset ) ); // Specifies a scale factor that is used to create a variable depth offset for each polygon
+ mupen64plus_cfg.put( "Video-Glide64mk2", "polygon_offset_units", String.valueOf( global.videoPolygonOffset ) ); // Is multiplied by an implementation-specific value to create a constant depth offset
mupen64plus_cfg.put( "Video-Glide64mk2", "autoframeskip", boolToNum( game.isGlide64AutoFrameskipEnabled ) );
mupen64plus_cfg.put( "Video-Glide64mk2", "maxframeskip", String.valueOf( game.glide64MaxFrameskip ) );
- mupen64plus_cfg.put( "Video-Rice", "ForcePolygonOffset", boolToTF( global.isPolygonOffsetHackEnabled ) ); // If true, use polygon offset values specified below
- mupen64plus_cfg.put( "Video-Rice", "PolygonOffsetFactor", String.valueOf( global.videoPolygonOffset ) ); // Specifies a scale factor that is used to create a variable depth offset for each polygon
- mupen64plus_cfg.put( "Video-Rice", "PolygonOffsetUnits", String.valueOf( global.videoPolygonOffset ) ); // Is multiplied by an implementation-specific value to create a constant depth offset
+ mupen64plus_cfg.put( "Video-Rice", "ForcePolygonOffset", boolToTF( global.isPolygonOffsetHackEnabled ) ); // If true, use polygon offset values specified below
+ mupen64plus_cfg.put( "Video-Rice", "PolygonOffsetFactor", String.valueOf( global.videoPolygonOffset ) ); // Specifies a scale factor that is used to create a variable depth offset for each polygon
+ mupen64plus_cfg.put( "Video-Rice", "PolygonOffsetUnits", String.valueOf( global.videoPolygonOffset ) ); // Is multiplied by an implementation-specific value to create a constant depth offset
mupen64plus_cfg.put( "Video-Rice", "ScreenUpdateSetting", game.riceScreenUpdateType ); // Control when the screen will be updated (0=ROM default, 1=VI origin update, 2=VI origin change, 3=CI change, 4=first CI change, 5=first primitive draw, 6=before screen clear, 7=after screen drawn)
mupen64plus_cfg.put( "Video-Rice", "FastTextureLoading", boolToTF( game.isRiceFastTextureLoadingEnabled ) ); // Use a faster algorithm to speed up texture loading and CRC computation
mupen64plus_cfg.put( "Video-Rice", "SkipFrame", boolToTF( game.isRiceAutoFrameskipEnabled ) ); // If this option is enabled, the plugin will skip every other frame

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