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video-gliden64: Update to commit 3e0c635a.
gonetz/GLideN64@3e0c635a * 3e0c635a Correct mipmap shader for case when max tile is 0. Up shader storage version. * b9bfbf40 Indi Particle Optimization hack. * b0a57531 Implement Factor5 ucodes for Indiana Jones/Battle of Naboo, task #1259 * 582bfe35 Improve check for buggy fragment shader interlock * 3ff14781 Add matix element conversion functions. * b0647a64 ZSortBOSS_Audio2(): use absolut value of fraction * 95d52643 Add better matrix load, insert and store fixed to float logic * 35f4ad3b gSP.cpp: Replace _FIXED2FLOAT if there is no real fixed to float conversion * 4750e100 Use _FIXED2FLOATCOLOR * 997820c0 GBI.h: add better color reciproc values * bb00ed3f gSPInsertMatrix remove (int) cast and use copysignf * a8349418 Use _FIXED2FLOAT * 31ced036 Use FIXED2FLOATRECIP16 * 16dd8145 GBI.h: add better reciproc values * e80577e1 Allow non-0 default framebuffer * 44068412 Revert "Add the iOS framebuffer binder from @braindx" * e3a7acad Fixes build errors with clang * 6ddaba8e Remove FB Attachment caching * 67f79724 Shader noise returns 0.5 when noise emulation disabled. * 6725ad47 Fix warnings of 64bit compiler. * 10710f96 Fix warnings from compiler and static code analizer. * bb697c3c Add forceDepthBufferClear in custom.ini * 8212a1fa Fix vertex Y calculation in GraphicsDrawer::_drawThickLine * 2ef33722 Dump hires textures cache to file right after load from texture pack. It is more safe than dump when emulator closed. * 035f76e7 GLideNHQ code refactor: remove code duplication in TxTexCache and TxHiResCache classes. * e317bb50 Support config.frameBufferEmulation.forceDepthBufferClear setting in UI. * 2e7c0ece Add forceDepthBufferClear config option. Enable it for Eikou no Saint Andrews (J) in custom settings. * 725ff742 Update viewport when exiting texrect after texturedRectSpecial call.
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