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Merge pull request #20 from mutualmobile/ab_game_rotation_vector_support
feat: Game Rotation Vector sensor Implementation
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87 changes: 87 additions & 0 deletions
87
...osesensors/src/main/java/com/mutualmobile/composesensors/GameRotationVectorSensorState.kt
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package com.mutualmobile.composesensors | ||
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import androidx.compose.runtime.Composable | ||
import androidx.compose.runtime.Immutable | ||
import androidx.compose.runtime.LaunchedEffect | ||
import androidx.compose.runtime.mutableStateOf | ||
import androidx.compose.runtime.remember | ||
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/** | ||
* Measures the orientation of a device by providing the three elements of the device's rotation vector. | ||
* @param vectorX Rotation vector component along the x axis. | ||
* @param vectorY Rotation vector component along the y axis. | ||
* @param vectorZ Rotation vector component along the z axis. | ||
* @param isAvailable Whether the current device has a game rotation vector sensor. Defaults to false. | ||
* @param accuracy Accuracy factor of the game rotation vector sensor. Defaults to 0. | ||
*/ | ||
@Immutable | ||
class GameRotationVectorSensorState internal constructor( | ||
val vectorX: Float = 0f, | ||
val vectorY: Float = 0f, | ||
val vectorZ: Float = 0f, | ||
val isAvailable: Boolean = false, | ||
val accuracy: Int = 0 | ||
) { | ||
override fun toString(): String { | ||
return "GameRotationVectorSensorState(vectorX=$vectorX, " + | ||
"vectorY=$vectorY, vectorZ=$vectorZ, isAvailable=$isAvailable, " + | ||
"accuracy=$accuracy)" | ||
} | ||
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override fun equals(other: Any?): Boolean { | ||
if (this === other) return true | ||
other as GameRotationVectorSensorState | ||
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if (vectorX != other.vectorX) return false | ||
if (vectorY != other.vectorY) return false | ||
if (vectorZ != other.vectorZ) return false | ||
if (isAvailable != other.isAvailable) return false | ||
if (accuracy != other.accuracy) return false | ||
return true | ||
} | ||
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override fun hashCode(): Int { | ||
var result = vectorX.hashCode() | ||
result = 31 * result + vectorY.hashCode() | ||
result = 31 * result + vectorZ.hashCode() | ||
result = 31 * result + isAvailable.hashCode() | ||
result = 31 * result + accuracy | ||
return result | ||
} | ||
} | ||
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/** | ||
* Creates and [remember]s instance of [GameRotationVectorSensorState]. | ||
* @param sensorDelay The rate at which the raw sensor data should be received. | ||
* Defaults to [SensorDelay.Game]. | ||
* @param onError Callback invoked on every error state. | ||
*/ | ||
@Composable | ||
fun rememberGameRotationVectorSensorState( | ||
sensorDelay: SensorDelay = SensorDelay.Game, | ||
onError: (throwable: Throwable) -> Unit = {}, | ||
): GameRotationVectorSensorState { | ||
val sensorState = rememberSensorState( | ||
sensorType = SensorType.GameRotationVector, | ||
sensorDelay = sensorDelay, | ||
onError = onError, | ||
) | ||
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val gameRotationVectorSensorState = remember { mutableStateOf(GameRotationVectorSensorState()) } | ||
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LaunchedEffect(key1 = sensorState, block = { | ||
val sensorStateValues = sensorState.data | ||
if (sensorStateValues.isNotEmpty()) { | ||
gameRotationVectorSensorState.value = GameRotationVectorSensorState( | ||
vectorX = sensorStateValues[0], | ||
vectorY = sensorStateValues[1], | ||
vectorZ = sensorStateValues[2], | ||
isAvailable = sensorState.isAvailable, | ||
accuracy = sensorState.accuracy | ||
) | ||
} | ||
}) | ||
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return gameRotationVectorSensorState.value | ||
} |