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fix: improve dispose/cancellation error handling (#28) #19

fix: improve dispose/cancellation error handling (#28)

fix: improve dispose/cancellation error handling (#28) #19

Workflow file for this run

name: Release
on:
push:
branches:
- main
jobs:
release:
name: release
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
with:
fetch-depth: 0
persist-credentials: false
- name: Semantic Release
id: semantic
uses: cycjimmy/semantic-release-action@v3.1.2
with:
extra_plugins: |
@semantic-release/changelog
@semantic-release/git
branch: main
env:
GH_TOKEN: ${{ secrets.GH_TOKEN }}
- name: Post Release Checkout
id: post_release
uses: actions/checkout@v3
if: steps.semantic.outputs.new_release_published == 'true'
with:
ref: ${{ steps.semantic.outputs.new_release_version }}
- name: Split UPM Branch
id: split_upm
if: steps.post_release.outcome == 'success'
run: |
git branch -d upm &> /dev/null || echo upm branch not found
git subtree split -P "$PKG_ROOT" -b upm
git checkout upm
if [[ -d "Samples" ]]; then
git mv Samples Samples~
rm -f Samples.meta
git config --global user.name 'github-bot'
git config --global user.email 'github-bot@users.noreply.github.com'
git commit -am "fix: Samples => Samples~"
fi
git push -f -u origin upm
env:
PKG_ROOT: Packages/mygamedevtools-scene-loader
- name: Create UPM Tag
if: steps.split_upm.outcome == 'success'
run: |
git tag $TAG upm
git push origin --tags
env:
TAG: upm/${{ steps.semantic.outputs.new_release_version }}