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README: update note on modules in README (#34)
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myitcv committed Nov 27, 2018
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# `** A note on Go 1.11 **`

This branch has **experimental** support for modules in Go 1.11. It is working to the point that in module mode
tests pass, GopherJS can be used in other projects that are operating in module mode, but it is distinctly
untested in GOPATH-mode or any non OS-based environment (e.g. playground).

GopherJS - A compiler from Go to JavaScript
-------------------------------------------

Expand All @@ -16,7 +10,13 @@ GopherJS compiles Go code ([golang.org](https://golang.org/)) to pure JavaScript
Give GopherJS a try on the [GopherJS Playground](http://gopherjs.github.io/playground/).

### What is supported?
Nearly everything, including Goroutines ([compatibility table](https://github.com/gopherjs/gopherjs/blob/master/doc/packages.md)). Performance is quite good in most cases, see [HTML5 game engine benchmark](https://ajhager.github.io/engi/demos/botmark.html). Cgo is not supported.
Nearly everything, including Goroutines ([compatibility
table](https://github.com/gopherjs/gopherjs/blob/master/doc/packages.md)). Performance is quite good in most cases, see
[HTML5 game engine benchmark](https://ajhager.github.io/engi/demos/botmark.html). Cgo is not supported.

This fork of GopherJS has almost complete support for modules in Go 1.11. There are also fairly extensive tests to
ensure that GopherJS works in both GOPATH and module modes. For more up-to-date commentary on modules support, please
see https://github.com/myitcv/gopherjs/wiki/Go-1.11-and-GopherJS.

### Installation and Usage

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