Skip to content

Map Settings

CehkUrPrvldge edited this page Jul 27, 2021 · 6 revisions

Map Settings

The Map Settings tool isn't so much of a tool as it is an interface that allows you to set various settings for your config. The settings cover a variety of options that are saved on a per-config basis, meaning it is tied to the config, not the map. The tool does not require Advanced Mode, but gains a long list of more options when enabled.

The tool's interface

The tool's interface when viewed with Advanced Mode.

Map Properties

  • Starting Weapon

Allows you to set which weapon players spawn with. If none is set, players will always spawn with whatever is defined in the config/sh_constructor.lua file (Default: robotnik_bo1_1911).

  • Starting Knife

Allows you to set the knife the players spawn with. If none is set, players will always spawn with whatever is defined in the config/sh_constructor.lua file (Default: nz_knife_boring).

  • Starting Points

Allows you to set how many points players spawn with. By default this is 500 and ideally that should not be changed.

  • Easter Egg Song URL

The URL to the song played when all Easter Egg Dolls placed by the Easter Egg Placer has been found and used. The URL must be from Soundcloud. Example: https://soundcloud.com/darkwebside/115-elena-siegman-call-of-duty

  • Includes Map Script? (Advanced)

When enabled, causes the config to attempt to load a Lua script by the same name as the config. Map Scripts are loaded from lua/nzmapscripts/ and always load the one by the same name as the config. This means a locally saved copy of a Workshop or Official config will still load the same map script, if the name wasn't changed. A prompt appears in the Mismatch System when loading a config with this enabled, so users can easily prevent the script from running. This defaults to off.

  • Script Description (Advanced)

The text that is displayed in the prompt by the Mismatch System when attempting to load the Map Script. This can be used to let players know what the script does. This defaults to "".

  • Gamemode Extensions (Advanced)

When enabled, causes certain entities from other gamemodes to spawn when the map is reloaded. This can be used to make some easter eggs or objectives in maps from gamemodes such as Zombie Survival to work. As of now, these entities cover some of those from Zombie Survival, making many zs_obj_-maps work somewhat. The entities includes World Hints, Win/Lose Entity, Point Checkers, Round Checkers. You need to reload your config/clean up the map for the entities to spawn. This defaults to off.

  • Special Round

Sets the type of special enemy (ex. hellhounds, nova crawlers, keepers, etc.) that is spawned during a special round. There is no right or wrong answer here. Pick whatever you want! (Default Special Enemy: Hellhound)

  • Boss

Sets the type of boss (ex. Panzer (Mildly broken), Brutus, George Romero, etc.) that is spawned if there are boss spawns on the map. There is no right or wrong answer here. Pick whatever you want! (Default Boss: Panzer)

  • Starting Spawns (Advanced)

WIP Don't change unless you know what you're doing.

  • Spawns Per Round (Advanced)

WIP Don't change unless you know what you're doing.

  • Max Spawns (Advanced)

WIP Don't change unless you know what you're doing.

  • Zombies Per Player (Advanced)

WIP Don't change unless you know what you're doing.

  • Spawns Per Player (Advanced)

WIP Don't change unless you know what you're doing.

  • Zombie Type

Sets the model/skin of the common zombies that should spawn in the config. There is no right or wrong answer here. Pick whatever you want!

  • HUD Select

Sets the HUD image in the bottom right. There is no right or wrong answer here. Pick whatever you want!

  • Perk Machine Skins

Sets the model/skin of the perk machines on the map. Note: Might need to respawn the perk machines or reload the config after saving it to see any change.

  • Mystery Box Skin

Sets the model/skin of the mystery boxes on the map. Note: Might need to respawn the mystery boxes or reload the config after saving it to see any changes.

  • Perk Icons

Sets the images of the perk icons on your HUD. There is no right or wrong answer here. Pick whatever you want!

  • Perk Upgrades?

If checked, will use the perk upgrade system ingame. See This Page for more info on the perks themselves.

Extra Enemy Settings

(Advanced)
WIP

THIS AREA IS A WIP AND I WILL FILL IT OUT WHEN I ACTUALLY UNDERSTAND HOW IT WORKS -CehkUrPrvldge the local wiki dude

Font Settings

nZombies Rezzurrected allows you to change almost any font in the mode to many preset fonts. Below you will find descriptions of all of the settings.

All of these settings in this menu are personal preference. Use whatever you want!

  • Main Menu Font

Changes the font of the main font.

  • Gun Name and Pickup Font

Changes the font of the name of your gun and interactables (Wallbuys, mystery box, pack a punch, etc.)

  • Point Display Font

Changes the font of the point displays.

  • Round Font

Changes the font of the round. NOTE: Some fonts may look a bit wierd as the round counter uses lowercase "i" for the first 5??? waves.

  • Ammo Font

Changes the font of the Primary??? ammo display.

  • Ammo 2 Font

Changes the font of the Secondary??? ammo display.

  • Font Thickness

Changes the thickness of all of the fonts.

Anti-Cheat

nZombies Rezzurrected has a robust anti-cheat system that prevents most instances of players breaking out of maps. Below you will find descriptions of all of the anti-cheat features.

The Anti-Cheat menu.

  • Enabled?

Turns the anti-cheat system on or off.

  • Warn Players?

Shows "Return to map!" with a countdown on the player's screen.

  • Save Last Spots?

Saves the last spot the player was at before they were detected. (Uses more performance.)

  • Prevent Boosting?

Cancels out vertical velocity when player boost up faster than jump speed.

  • No Crouch Jumps?

Turns crouch jumps into normal jumps to make climbing on stuff harder.

  • Seconds for TP

Amount of seconds before a cheating player is teleported.

Random Box Weapons

(Advanced)

A Random Box list including the "More weapon options menu."

This tab has a list of all weapons that can be gotten in the Random Box. This allows you to set which weapons players can get after buying the Random Box. Each weapon is displayed in the scroll list, showing their category in the brackets. Pressing the red button will remove a weapon from the list. There is a dropdown allowing you to select a weapon from all the ones installed. Pressing the Add-button will then add that weapon to the list. Pressing the More-button will open a new window with even more options, allowing you to add or remove all weapons by Category or prefix, remove all, add all, or reload from the server.

Pressing the Submit-button uploads the list to the server, along with all other Map Settings set in the other tabs. By default, this list will containt all weapons with a valid world model that has not been blacklisted.

Custom Sounds

WIP

The custom sound settings menu as seen when you first open it.

Eye Color

You can set the eye color here. The dropdown at the bottom has presets.

The color picker with custom eye color. Get creative!

Box Color

You can set the box sky light color here. The dropdown box at the bottom has color presets.

The color picker with default box light color. Get creative!

Font Color

You can set the font color here. The dropdown at the bottom has color presets.

The color picker with custom font color. Get creative!

Wunderfizz Perks

(Advanced)

The Wunderfizz Perks list with all base perks enabled.

This list contains all perks installed on the server. Next to all of them are tickboxes. Enabling these will make the perk available in the Wunderfizz Machine. This allows you to completely remove a perk fully from a config. By default, all perks will be enabled.

Tips and Tricks

  • An empty or not yet saved Random Box list will assume default behaviour, and allow all weapons with valid world models that are not blacklisted
  • An empty Wunderfizz List will enable all perks
  • When enabling Gamemode Extensions, the individual entities can be removed with the Prop Remover Tool's Reload function
Clone this wiki locally