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Integrating BSP trees for procedural environment regeneration in Unity-3D using C#

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BSP-Tree-Integration

Integrating BSP trees for environment regeneration in Unity-3D using C#

Integration

Attach this code to an empty game object, and assign prefabs for ground and wall regeneration. If you wish to have a variety of prefabs, convert this code block into a list!

public GameObject groundPrefab;
public GameObject wallPrefab;

Ensure that your prefabs and the axis in the code match.

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