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## [0.51.0] - 2022-05-04 ### Changed * Package Dependencies * `com.unity.entities` to version `0.51.0` * Updated transport dependency to 1.0.0. ## [0.50.1] - 2022-03-18 ### Added * Hybrid assemblies will not be included in DOTS Runtime builds. ### Changed * Changed: Tick systems (Initialization, Simulation, Presentation) are not created as part of the default client-server bootstrap for Hybrid and the Client and Server worlds are updated by the PlayerLoop instead. ### Fixed * Fixed an exception in `PhysicsWorldHistory` when enabling lag compensation. * Fixed a rare compile error when source generators found invalid data in the package cache. * Fixed issue that prevent systems been shown in System Hierarchy window. * Fixed an issue where RPCs could be lost in rare cases when sending too many of them. * Fix an incorrect overflow exception when pre-spawned or predicted spawned ghost serialize a subset of the fields.
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Unity Technologies
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May 4, 2022
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