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com.unity.render-pipelines.core@11.0.0 in Unity 2021.1.9f1
## [11.0.0] - 2020-10-21 ### Added - Support for the PlayStation 5 platform has been added. - Support for the XboxSeries platform has been added. - New API in DynamicResolutionHandler to handle multicamera rendering for hardware mode. Changing cameras and resetting scaling per camera should be safe. - New API functions with no side effects in DynamicResolutionHandler, to retrieve resolved drs scale and to apply DRS on a size. ### Fixed - Fixed the default background color for previews to use the original color. - Fixed a bug in FreeCamera which would only provide a speed boost for the first frame when pressing the Shfit key. - Fixed spacing between property fields on the Volume Component Editors. - Fixed ALL/NONE to maintain the state on the Volume Component Editors. - Fixed the selection of the Additional properties from ALL/NONE when the option "Show additional properties" is disabled - Fixed ACES tonemaping for Nintendo Switch by forcing some shader color conversion functions to full float precision. - Fixed missing warning UI about Projector component being unsupported (case 1300327). - Fixed the display name of a Volume Parameter when is defined the attribute InspectorName - Fixed ACES tonemaping on mobile platforms by forcing some shader color conversion functions to full float precision. - Fix crash on VolumeComponentWithQualityEditor when the current Pipeline is not HDRP - Calculating correct rtHandleScale by considering the possible pixel rounding when DRS is on - Fixed ACES filter artefact due to half floating point error on some mobile platforms.
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Unity Technologies
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May 23, 2021
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