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Releases: needle-mirror/com.unity.timeline

1.8.7

28 May 09:03
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[1.8.7] - 2024-05-24

Added

  • Released ronl-workflow-custom-marker.md Added a new workflow to the Timeline Workflows documentation:
  • Released ronl-workflow-custom-marker.md The Create a custom Notes marker workflow demonstrates how to create a custom marker for adding notes to Timeline instances. This workflow also demonstrates how to change the default appearance of a custom marker with scripting and a Unity Style Sheet (USS).

Fixed

  • Fixed bug where using , and . (<>) to step frames in the Animation Window while the Timeline Window was linked would sometimes not work. IN-56667
  • When the Timeline and Animation windows are linked and the Timeline Window is active, moving the playhead in the Timeline Window will cause the animation window to repaint immediately.

1.8.6

11 Oct 09:04
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[1.8.6] - 2023-10-05

Changed

  • In the Create Asset menu, the Signal and Timeline items have been moved to the Timeline submenu.

Fixed

  • Fixed issue where changing the name of a group track was not undoable (TB-218).
  • Fixed issue where a warning would be logged in the console for TrackAsset (TB-229).
  • Fixed performance regression when rebuilding the playable graph.
  • Fixed a MissingReferenceException when editing a Timeline that is an instance of a prefab and a bound Animator is destroyed (TB-222)
  • Removed warnings due to obsolete analytics API.

1.7.6

11 Oct 09:03
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[1.7.6] - 2023-10-05

Fixed

  • Fixed issue where a warning would be logged in the console for TrackAsset (TB-229).
  • Fixed issue where changing the name of a group track was not undoable (TB-218).
  • Fixed performance regression when rebuilding the playable graph.

1.8.5

30 Aug 16:03
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[1.8.5] - 2023-08-24

Added

  • Added two new workflows to the Timeline Workflows documentation:
  • The Use markers and signals for footsteps workflow demonstrates how to use Timeline markers, Signal assets, and Signal Receiver components to play audio sources for footsteps.
  • The Create a Sub-Timeline instance workflow demonstrates how to create a single cut-scene by nesting a Timeline instance within another Timeline instance.

Fixed

  • Fixed playback and recording when Timeline is linked with the Animation Window.

1.7.5

21 Jun 18:03
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[1.7.5] - 2023-06-15

Fixed

  • Fixed issue where exceptions were thrown when different ControlTracks are referencing the same TimelineAsset (IN-21163).
  • The Text Track sample has been updated to use the com.unity.ugui package.
  • Removed usage of deprecated API: UnityEditor.MemoryProfiler

1.8.4

21 Jun 18:03
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[1.8.4] - 2023-06-13

Fixed

  • Fixed issue where exceptions were thrown when different ControlTracks are referencing the same TimelineAsset (IN-21163).

1.8.3

05 Jun 11:03
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[1.8.3] - 2023-06-01

Changed

  • Updated the Timeline package documentation to include previously undocumented features and new screen images.

Fixed

  • Enable Timeline Action menu entry for Delete when PlayableDirector component is disabled. (TB-177)
  • The Text Track sample has been updated to use the com.unity.ugui package.
  • Removed usage of deprecated API: UnityEditor.MemoryProfiler

1.6.5

27 Apr 15:05
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[1.6.5] - 2023-04-26

Fixed

  • Fixed issue where modifying curves on an animation clip did not trigger an evaluation of the graph when the Timeline Window is hidden. (TB-117)
  • Fixed an issue where the Timeline Window's UI would not update until the user clicked in the window if the TimelineAsset's file contents were changed on disk, such as during a version control operation (TB-46)

1.7.4

14 Mar 09:05
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[1.7.4] - 2023-03-08

Fixed

  • Fixed issue where previewing the Timeline would create prefab property modifications

1.8.2

14 Mar 09:05
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[1.8.2] - 2023-03-02

Fixed

  • Fixed issue where previewing the Timeline would create prefab property modifications
  • Fixed issue where ClipEditor.OnClipChanged was not invoked when changing the object assigned to a ExposedReference<UnityEngine.Object>.