Releases: needle-mirror/com.unity.timeline
Releases · needle-mirror/com.unity.timeline
1.8.7
[1.8.7] - 2024-05-24
Added
- Released ronl-workflow-custom-marker.md Added a new workflow to the Timeline Workflows documentation:
- Released ronl-workflow-custom-marker.md The
Create a custom Notes marker
workflow demonstrates how to create a custom marker for adding notes to Timeline instances. This workflow also demonstrates how to change the default appearance of a custom marker with scripting and a Unity Style Sheet (USS).
Fixed
- Fixed bug where using , and . (<>) to step frames in the Animation Window while the Timeline Window was linked would sometimes not work. IN-56667
- When the Timeline and Animation windows are linked and the Timeline Window is active, moving the playhead in the Timeline Window will cause the animation window to repaint immediately.
1.8.6
[1.8.6] - 2023-10-05
Changed
- In the
Create Asset
menu, theSignal
andTimeline
items have been moved to theTimeline
submenu.
Fixed
- Fixed issue where changing the name of a group track was not undoable (TB-218).
- Fixed issue where a warning would be logged in the console for
TrackAsset
(TB-229). - Fixed performance regression when rebuilding the playable graph.
- Fixed a
MissingReferenceException
when editing a Timeline that is an instance of a prefab and a boundAnimator
is destroyed (TB-222) - Removed warnings due to obsolete analytics API.
1.7.6
1.8.5
[1.8.5] - 2023-08-24
Added
- Added two new workflows to the Timeline Workflows documentation:
- The
Use markers and signals for footsteps
workflow demonstrates how to use Timeline markers, Signal assets, and Signal Receiver components to play audio sources for footsteps. - The
Create a Sub-Timeline instance
workflow demonstrates how to create a single cut-scene by nesting a Timeline instance within another Timeline instance.
Fixed
- Fixed playback and recording when Timeline is linked with the Animation Window.
1.7.5
1.8.4
1.8.3
[1.8.3] - 2023-06-01
Changed
- Updated the Timeline package documentation to include previously undocumented features and new screen images.
Fixed
- Enable Timeline Action menu entry for Delete when PlayableDirector component is disabled. (TB-177)
- The
Text Track
sample has been updated to use thecom.unity.ugui
package. - Removed usage of deprecated API:
UnityEditor.MemoryProfiler
1.6.5
[1.6.5] - 2023-04-26
Fixed
- Fixed issue where modifying curves on an animation clip did not trigger an evaluation of the graph when the Timeline Window is hidden. (TB-117)
- Fixed an issue where the Timeline Window's UI would not update until the user clicked in the window if the TimelineAsset's file contents were changed on disk, such as during a version control operation (TB-46)
1.7.4
[1.7.4] - 2023-03-08
Fixed
- Fixed issue where previewing the Timeline would create prefab property modifications
1.8.2
[1.8.2] - 2023-03-02
Fixed
- Fixed issue where previewing the Timeline would create prefab property modifications
- Fixed issue where
ClipEditor.OnClipChanged
was not invoked when changing the object assigned to aExposedReference<UnityEngine.Object>
.