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A basic MicroMachines implementation using OpenGL and GLUT

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MicroMachines

A basic MicroMachines implementation using OpenGL and GLUT. In this project we explore the OpenGL rendering pipeline, implementing multiple effects such as transparency and reflections.

Requirements

  • Assimp 4.1.0
  • Glew 2.1.0
  • DevIL 1.8.0

Contributors

Project for the course Three-Dimensional Vizualization and Animation.

  • Diogo Torres
  • Catarina Jorge
  • Luís Fonseca

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A basic MicroMachines implementation using OpenGL and GLUT

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