A basic MicroMachines implementation using OpenGL and GLUT. In this project we explore the OpenGL rendering pipeline, implementing multiple effects such as transparency and reflections.
- Assimp 4.1.0
- Glew 2.1.0
- DevIL 1.8.0
Project for the course Three-Dimensional Vizualization and Animation.
- Diogo Torres
- Catarina Jorge
- Luís Fonseca