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Name to basic healing skill learned on S14b #112

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Toranks opened this issue Mar 2, 2023 · 8 comments · Fixed by #117
Closed

Name to basic healing skill learned on S14b #112

Toranks opened this issue Mar 2, 2023 · 8 comments · Fixed by #117
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@Toranks
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Toranks commented Mar 2, 2023

Suggestion:

14b_Bontom line 33

id=basic_healing
name= _ "basic healing"
@cooljeanius cooljeanius added the enhancement New feature or request label Mar 2, 2023
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huh I'm surprised we didn't already have that; I'll give it a check once I get up to that scenario...

@cooljeanius cooljeanius self-assigned this Mar 2, 2023
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...it's already got name= _"heals +2, cures poison" on line 35?

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also note that the ability exists in 2 places in the file; there's another copy of it at lines 1000-1009 near the bottom of the file
(I'm actually not quite sure which of the 2 actually gets used...)

@Toranks
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Toranks commented Mar 2, 2023

Both are used. One is for Gawen and the others for the other non-Akladians units.
What I suggest is to change the name= _"heals +2, cures poison" to a name that doesn't occupy as much in the traits, and move heals+2, cure to description=_"heals +2, cures poison"

cooljeanius added a commit to cooljeanius/A_New_Order that referenced this issue Mar 2, 2023
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so, like I did in cooljeanius/A_New_Order@821df8d?

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ok so yeah I tested that and it looks fine; I'll include it in my next PR

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PR #117 ought to close this

cooljeanius added a commit that referenced this issue Mar 7, 2023
- add @Toranks to the credits
- new portrait for Kyobaine's winter clothing, contributed by OneHourLate, a.k.a. Mells or ohlyf (from Discord, who I also commissioned my last few portraits from)
- I made an attempt at improving the issue #19 situation, but it didn't exactly work out to my liking, so it's hidden behind debug mode for now.
- New debug mode contextual menu option for displaying messages from arbitrary units, for the purposes of testing issue #16 
- Add a macro that I thought I'd included in #109 (and even used there), but looks like I actually forgot... (it's for giving experience to units)
- New scenario! This commit includes S15c, "Raedwood East", which is probably enough to fix issue #72 for now (the scenario still isn't fully complete yet, but it's finished enough for the purposes of closing that issue)
- Mark more units as unrenamable. Closes issue #114 
- Adjust recruitment patterns. Closes issue #116 
- fix #112 
- Something for issue #7 that I thought I'd already submitted in a previous PR (but, actually hadn't)
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Fixed in e439458

@cooljeanius cooljeanius added this to the 1.6.0 milestone Jun 21, 2023
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