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1 parent 235f8fe commit 974a89635fd816d7c2926d0134ff6e55c532be81 @neophob committed Apr 10, 2012
Showing with 28 additions and 25 deletions.
  1. +24 −23 README
  2. +2 −1 TODO
  3. +2 −1 data/config.properties
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47 README
@@ -13,9 +13,9 @@ Prerequisite:
-Java Runtime, v1.6+
-PureData (http://puredata.info/), download the extended Version
-Run PixelController.cmd on Windows and PixelController.sh on OSX/Linux to start the application.
-Make sure your led matrix connected to you computer before the application is started and you
-configured your hardware ind the config.properties file.
+Run PixelController.cmd on Windows, PixelController.command on OSX and PixelController.sh on Linux to start the application.
+Make sure your led matrix connected to you computer before the application is started and you configured your hardware in
+the config.properties file.
Here is a very primitve diagram, how everything is connected:
[PURE DATA FRONTEND]---<TCP>---[PIXELCONTROLLER]---<SERIAL>---[ARDUINO OR TEENSY]---[LED MODULES]
@@ -34,20 +34,15 @@ PixelController supports different (LED) matrix hardware devices:
-Seeedstudios Rainbowduino (see Readme.rainbowduino), hint: the new v3 models are currently NOT supported!
-ArtNet Devices, multiple universe are supported,510 Channels (170 RGB Pixels) per universe
-MiniDmx Devices (like the SEDU board of http://www.led-studien.de)
+-Adavision (http://www.ladyada.net/make/adavision/)
-HOWTO BUILD PIXELCONTROLLER
----------------------------
-Prerequisite:
--Maven v2.x (if you use maven 3, make sure to read http://neophob.com/2011/11/maven-3-is-evil/ first!)
--JDK 1.6+
-
-Then run
-# mvn initialize
-to install the needed packages in your local repo and
-
-# mvn clean package
-to build PixelController, the distribution directory is "target/assembly/PixelController-VERISON/".
+FRONTENDS
+---------
+There are different frontends for PixelController:
+-PixConCli: Command Line interface for PixelController,
+-PureData: PureData frontend, very flexible, extensible (OSC, MIDI)
+-Native Java: WIP
IT DOES NOT WORK!
@@ -57,17 +52,23 @@ Try to understand WHAT not works, which component, it's the frontend? PixelContr
Here are some common errors:
-Did you forgot to edit the configuration file "config.properties", take a look!
-Did you flash the correct firmware to you Arduino/Teensy? (https://github.com/neophob/PixelController/tree/master/data/ArduinoFw/lpd6803/neoLedLPD6803)
--A User reported that the pixelinvader firmware did not work on a new Arduino UNO r3 board. I think the reason
- for this is the big serial latency. However using a Arduno UNO r1 worked flawlessly. Technically this is not a big
+-A User reported that the PixelInvader firmware did not work on a new Arduino UNO r3 board. I think the reason
+ for this is the big serial latency. However using a Arduino UNO r1 worked flawlessly. Technically this is not a big
deal, as the timeout value cold be adjusted.
-FRONTENDS
----------
-There are different Frontends for PixelController:
--PixConCli: Command Line interface for PixelController
--PureData: PureData frontend, very flexible, extensible (OSC,MIDI)
--Native Java: WIP
+HOWTO BUILD PIXELCONTROLLER
+---------------------------
+Prerequisite:
+-Maven v2.x (if you use Maven 3, make sure to read http://neophob.com/2011/11/maven-3-is-evil/ first!)
+-JDK 1.6+
+
+Then run
+# mvn initialize
+to install the needed packages in your local repo and
+
+# mvn clean package
+to build PixelController, the distribution directory is "target/assembly/PixelController-VERISON/".
CREDITS
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3 TODO
@@ -10,7 +10,8 @@ TODO PixelController
-MatrixData: make internal buffersize configurable (currently deviceSize*8)
-Unit Testing is suboptimal, using the config.properties
-start PureData in the start script, for example /Applications/Pd-extended.app/Contents/Resources/bin/pd -stderr -nomidi -noaudio -open mtxrev-main.pd -send "preset-file ../presets/main.coll;" &
-
+-support TPM2
+-finish basic version of the gui
Changelog v1.2 to v1.3
------------------------
View
@@ -113,13 +113,14 @@ panel.color.order=RGB,RBG
# ROTATE_180_FLIPPEDY,
# ROTATE_270,
#=========================
+pixelinvaders.layout.row1=NO_ROTATE
#pixelinvaders.layout.row1=ROTATE_180,NO_ROTATE
#pixelinvaders.layout.row2=NO_ROTATE,NO_ROTATE
#=========================
#settings for null output
#=========================
-nulloutput.devices.row1=2
+#nulloutput.devices.row1=2
#nulloutput.devices.row2=0
#=========================

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