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@neozeed neozeed released this 18 Jul 19:48
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Well, I've fixed enough of my own stupid typos to get it basically running on VC 2015++

The catch right now is working floating point conversions & a trunc call, which VC 4 / 2003 don't have.

In the tile.c tile_dist requires this to work. You can make it return 1000, which makes everything untouchable, or 0 for everything can and will kill you.

As always you need the data from Fallout 1, try GOG. That's where I got the data I'm testing with.

No real reason at all to use this, but here we are.