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Render nearest training view #2384

Merged
merged 17 commits into from
Nov 13, 2023
Merged

Render nearest training view #2384

merged 17 commits into from
Nov 13, 2023

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AdamRashid96
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  • Added logic to render the nearest training view to each camera in the rendered path.
  • The nearest training image is picked through a weighted sum of positional and rotational distance. Cameras that are occluded from the current rendered view are not selected unless there are no other training cameras unoccluded (for cases if the rendered view is in an object)
  • Not sure whats the best way to inform people about this. Right now you can select this by adding "nearest_camera" to rendered_output_names
test1.mp4

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@ethanweber ethanweber left a comment

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Left a few comments. I think we could Tweet about this feature at some point, as the way to let people know about it.

@@ -47,11 +47,19 @@
from torch import Tensor
from typing_extensions import Annotated

from scipy.spatial.transform import Rotation as R
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Personally I'm not a fan of using R just in case someone uses that letter somewhere in the file. What do you think?

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Agreed I got rid of the as R

true_max_dist, true_max_idx = None, None
for i in range(len(train_cameras)):
train_cam_pos = train_cameras[i].camera_to_worlds[:, 3].cpu()
# Make sure the line of sight from rendered cam to training cam is not blocked by any object
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Is this necessary? I think it would be nice if the result is deterministic, regardless of how the NeRF is. Have you found it to be needed in some cases?

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I added a flag check-occlusions so you can toggle whether or not you want the check

max_dist = dist
max_idx = i

if max_idx is None:
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I think this will never be done? Because of the lines above if max_dist is None or dist < max_dist:

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Actually this will occur in cases where every camera is occluded because of the continue in the if statement above

Comment on lines 217 to 223
img = train_dataset.get_image(max_idx)
img = img.permute(2, 0, 1)
img = transforms.ToPILImage()(img)
resized_image = img.resize(
(int(cameras.image_width[0]), int(cameras.image_height[0])), PIL.Image.Resampling.LANCZOS
)
resized_image = transforms.ToTensor()(resized_image).permute(1, 2, 0)
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I think this could go down to two lines and you could avoid the extra imports.

img = train_dataset.get_image(max_idx)
img = torch.nn.functional.interpolate(
    img.permute(2, 0, 1)[None],
    size=(int(cameras.image_height[0]), int(cameras.image_width[0]))
)[0].permute(1, 2, 0)

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Yep this looks good. Got rid of the PIL import

Comment on lines 129 to 132
assert pipeline.datamanager.train_dataset is not None
train_dataset = pipeline.datamanager.train_dataset
train_cameras = train_dataset.cameras.to(pipeline.device)

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I'm not sure all pipelines will have this. For example, I'm not sure what would happen with the generative pipeines.

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I moved this check inside the if render_output_names check so it shouldn't error if other pipelines that don't have train_datasets render.

max_dist, max_idx = -1, -1
true_max_dist, true_max_idx = -1, -1

if "nearest_camera" in rendered_output_names:
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Can we expose this some other way than through render_output_names. It is not discoverable at the moment. Maybe a render flag --render-nearest-camera?

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Sounds good, I made it into a flag

@@ -47,13 +47,18 @@
from torch import Tensor
from typing_extensions import Annotated

from scipy.spatial.transform import Rotation
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for consistency might be nice to use the viser transform library

@@ -75,6 +80,8 @@ def _render_trajectory_video(
image_format: Literal["jpeg", "png"] = "jpeg",
jpeg_quality: int = 100,
colormap_options: colormaps.ColormapOptions = colormaps.ColormapOptions(),
render_nearest_camera=False,
check_occlusions: bool = False,
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add to docstring

@@ -121,6 +128,20 @@ def _render_trajectory_video(
with ExitStack() as stack:
writer = None

train_cameras = Cameras(
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this should be inside the if render_nearest_camera statement below

render_nearest_camera: bool = False
"""Whether to render the nearest training camera to the rendered camera."""
check_occlusions: bool = False
"""Whether to check occlusions."""
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this is kinda vague: "if true, checks line-of-sight occlusions when computing camera distance and rejects cameras not visible to each other"

if render_nearest_camera:
img = train_dataset.get_image(max_idx)
resized_image = torch.nn.functional.interpolate(
img.permute(2, 0, 1)[None], size=(int(cameras.image_height[0]), int(cameras.image_width[0]))
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this doesn't work properly if the aspect ratio of the render camera is different than the train camera, it should resize the height to render height, and automatically calculate width based on the aspect ratio

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nice

@AdamRashid96 AdamRashid96 merged commit 5f5562b into main Nov 13, 2023
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@AdamRashid96 AdamRashid96 deleted the adam/render_training branch November 13, 2023 18:23
@michaelrubloff
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Left a few comments. I think we could Tweet about this feature at some point, as the way to let people know about it.

Added an article to help inform people! Let me know if I missed anything or if it needs to be corrected: https://neuralradiancefields.io/nerfstudio-introduces-nearest-camera-feature/

@AdamRashid96
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Left a few comments. I think we could Tweet about this feature at some point, as the way to let people know about it.

Added an article to help inform people! Let me know if I missed anything or if it needs to be corrected: https://neuralradiancefields.io/nerfstudio-introduces-nearest-camera-feature/

This is awesome! One thing is that I changed it from adding nearest_camera to rendered_output_names instead to a flag --render-nearest-camera. If you could update the article that would be great.

@michaelrubloff
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Updated!

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5 participants