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Communications down bug #12
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This was reported today. I have tried reproducing on emulator and device with no luck so far. |
Did you get the exakt steps to reproduce the problem? Do the problem occur on all missions after exactly one mission has been played? The mediaplayer does print out warnings in the log. This might indicate a problem that causes a problem on some devices: 08-19 22:39:14.926 24694-24694/com.boarbeard E/MediaPlayer-JNI﹕ QCMediaPlayer mediaplayer NOT present 08-19 22:39:15.056 24694-24694/com.boarbeard E/MediaPlayer﹕ Should have subtitle controller already set 08-19 22:39:21.896 24694-24694/com.boarbeard E/MediaPlayer-JNI﹕ QCMediaPlayer mediaplayer NOT present 08-19 22:39:21.986 24694-24694/com.boarbeard W/MediaPlayer﹕ mediaplayer went away with unhandled events 08-19 22:39:21.986 24694-24694/com.boarbeard E/MediaPlayer﹕ Should have subtitle controller already set 08-19 22:39:28.286 24694-24694/com.boarbeard E/MediaPlayer-JNI﹕ QCMediaPlayer mediaplayer NOT present 08-19 22:39:28.316 24694-24694/com.boarbeard W/MediaPlayer﹕ mediaplayer went away with unhandled events |
That looks to be related to issue #13 I don't think has any effect on playing though. I don't get version as part of comment so can't tell, but could infer from phone type listed above. I am asking for steps/details and will report here if hear back. P.S. to be clear the defect above comes verbatim from the issue submitted on comment. |
The file for white noise is an ogg-file. All other audio files are mp3:s. I On 19 August 2014 22:57, Leif Norcott notifications@github.com wrote:
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Changed white noise to mp3 in attempt to fix issue #12
Related question. Is there a reason why the german language pack is not German language pack: On 20 August 2014 11:29, Torbjörn Eklund torbjorn.eklund@gmail.com wrote:
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Hmm I think it was decided just to keep size down, but seems like that is done for us by android if we go this route? Please use issue: #14 |
Thats a good point. The file size would defintely increase.
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I'm gonna use this to fix the gap that now happens in Android 5.0 with communication down loop (most likely going to SoundPool). Then will see if gets reported again. |
Tried a couple different things and nothing seems to get rid of the gap on Nexus 4 correctly. So instead just went to a 20 second communication down file.
Communications down bug All missions after the first run through don't properly play the static sound. It does one static burst then remains silent for the entire duration of comms down.
Phone: Motorola RAZR M (smq)
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