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A little late, huh? Also. ONE. BLOODY. HOUR. To get this damn libSOIL working and then I found out that I could use "apt-get install libsoil-dev". (╯°□°)╯︵ ┻━┻ Fuck that. Oh, wait. I still have to write the report.
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/* 02561-05-03.cpp | ||
* | ||
* checker.c = oglpg9.1 | ||
* This program texture maps a checkerboard image onto | ||
* two rectangles. This program clamps the texture, if | ||
* the texture coordinates fall outside 0.0 and 1.0. | ||
*/ | ||
#include <GL/glut.h> | ||
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/* Create checkerboard texture */ | ||
#define checkImageWidth 64 | ||
#define checkImageHeight 64 | ||
GLubyte checkImage[checkImageWidth][checkImageHeight][3]; | ||
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void makeCheckImage(void) | ||
{ | ||
int i, j, c; | ||
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for (i = 0; i < checkImageWidth; i++) { | ||
for (j = 0; j < checkImageHeight; j++) { | ||
c = ((((i&0x8)==0)^((j&0x8))==0))*255; | ||
checkImage[i][j][0] = (GLubyte) c; | ||
checkImage[i][j][1] = (GLubyte) c; | ||
checkImage[i][j][2] = (GLubyte) c; | ||
} | ||
} | ||
} | ||
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||
void myinit(void) | ||
{ | ||
glClearColor (0.0, 0.0, 0.0, 0.0); | ||
glEnable(GL_DEPTH_TEST); | ||
glDepthFunc(GL_LESS); | ||
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makeCheckImage(); | ||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1); | ||
glTexImage2D(GL_TEXTURE_2D, 0, 3, checkImageWidth, | ||
checkImageHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, | ||
&checkImage[0][0][0]); | ||
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gluBuild2DMipmaps( GL_TEXTURE_2D, 3, checkImageWidth, checkImageHeight, | ||
GL_RGB, GL_UNSIGNED_BYTE, &checkImage[0][0][0] ); | ||
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); | ||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); | ||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST_MIPMAP_NEAREST); | ||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); | ||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); | ||
glEnable(GL_TEXTURE_2D); | ||
glShadeModel(GL_FLAT); | ||
} | ||
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void display(void) | ||
{ | ||
double polygon[][3] = { | ||
0, 0, 0, | ||
10, 0, 0, | ||
10, 6, 0, | ||
5, 10, 0, | ||
0, 6, 0 | ||
}; | ||
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double text[][2] = { | ||
0, 0, | ||
10, 0, | ||
10, 6, | ||
5, 10, | ||
0, 6 | ||
}; | ||
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | ||
glBegin(GL_POLYGON); | ||
glTexCoord2dv(text[0]); glVertex3dv(polygon[0]); | ||
glTexCoord2dv(text[1]); glVertex3dv(polygon[1]); | ||
glTexCoord2dv(text[2]); glVertex3dv(polygon[2]); | ||
glTexCoord2dv(text[3]); glVertex3dv(polygon[3]); | ||
glTexCoord2dv(text[4]); glVertex3dv(polygon[4]); | ||
glEnd(); | ||
glutSwapBuffers(); | ||
} | ||
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||
void myReshape(int w, int h) | ||
{ | ||
glViewport(0, 0, w, h); | ||
glMatrixMode(GL_PROJECTION); | ||
glLoadIdentity(); | ||
gluPerspective(60.0, 1.0*(GLfloat)w/(GLfloat)h, 1.0, 30.0); | ||
glMatrixMode(GL_MODELVIEW); | ||
glLoadIdentity(); | ||
glTranslatef(-5.0, -5.0, -20); | ||
} | ||
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int | ||
main(int argc, char** argv) | ||
{ | ||
glutInit(&argc, argv); | ||
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); | ||
glutCreateWindow("checker"); | ||
myinit(); | ||
glutReshapeFunc (myReshape); | ||
glutDisplayFunc(display); | ||
glutMainLoop(); | ||
return 0; /* ANSI C requires main to return int. */ | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,111 @@ | ||
/* 02561-05-03.cpp | ||
* | ||
* checker.c = oglpg9.1 | ||
* This program texture maps a checkerboard image onto | ||
* two rectangles. This program clamps the texture, if | ||
* the texture coordinates fall outside 0.0 and 1.0. | ||
*/ | ||
#include <GL/glut.h> | ||
#include <math.h> | ||
|
||
/* Create checkerboard texture */ | ||
#define checkImageWidth 64 | ||
#define checkImageHeight 64 | ||
GLubyte checkImage[checkImageWidth][checkImageHeight][3]; | ||
|
||
void makeCheckImage(void) | ||
{ | ||
int i, j, c; | ||
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||
for (i = 0; i < checkImageWidth; i++) { | ||
for (j = 0; j < checkImageHeight; j++) { | ||
c = ((((i&0x8)==0)^((j&0x8))==0))*255; | ||
checkImage[i][j][0] = (GLubyte) c; | ||
checkImage[i][j][1] = (GLubyte) c; | ||
checkImage[i][j][2] = (GLubyte) c; | ||
} | ||
} | ||
} | ||
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void myinit(void) | ||
{ | ||
glClearColor (0.0, 0.0, 0.0, 0.0); | ||
glEnable(GL_DEPTH_TEST); | ||
glDepthFunc(GL_LESS); | ||
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makeCheckImage(); | ||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1); | ||
glTexImage2D(GL_TEXTURE_2D, 0, 3, checkImageWidth, | ||
checkImageHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, | ||
&checkImage[0][0][0]); | ||
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gluBuild2DMipmaps( GL_TEXTURE_2D, 3, checkImageWidth, checkImageHeight, | ||
GL_RGB, GL_UNSIGNED_BYTE, &checkImage[0][0][0] ); | ||
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); | ||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); | ||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST_MIPMAP_NEAREST); | ||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); | ||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); | ||
glEnable(GL_TEXTURE_2D); | ||
glShadeModel(GL_FLAT); | ||
} | ||
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void display(void) | ||
{ | ||
double polygon[][3] = { | ||
0, 0, 0, | ||
10, 0, 0, | ||
10, 6, 0, | ||
5, 10, 0, | ||
0, 6, 0 | ||
}; | ||
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double text[][2] = { | ||
0, 0, | ||
1.0, 0, | ||
1.0, .6, | ||
.5, 1.0, | ||
0, .6 | ||
}; | ||
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glMatrixMode(GL_TEXTURE); | ||
glLoadIdentity(); | ||
glRotated(45, 0, 0, 1); | ||
glScaled(1.75,1.75,1.75); | ||
glMatrixMode(GL_MODELVIEW); | ||
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | ||
glBegin(GL_POLYGON); | ||
glTexCoord2dv(text[0]); glVertex3dv(polygon[0]); | ||
glTexCoord2dv(text[1]); glVertex3dv(polygon[1]); | ||
glTexCoord2dv(text[2]); glVertex3dv(polygon[2]); | ||
glTexCoord2dv(text[3]); glVertex3dv(polygon[3]); | ||
glTexCoord2dv(text[4]); glVertex3dv(polygon[4]); | ||
glEnd(); | ||
glutSwapBuffers(); | ||
} | ||
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void myReshape(int w, int h) | ||
{ | ||
glViewport(0, 0, w, h); | ||
glMatrixMode(GL_PROJECTION); | ||
glLoadIdentity(); | ||
gluPerspective(60.0, 1.0*(GLfloat)w/(GLfloat)h, 1.0, 30.0); | ||
glMatrixMode(GL_MODELVIEW); | ||
glLoadIdentity(); | ||
glTranslatef(-5.0, -5.0, -20); | ||
} | ||
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int | ||
main(int argc, char** argv) | ||
{ | ||
glutInit(&argc, argv); | ||
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); | ||
glutCreateWindow("checker"); | ||
myinit(); | ||
glutReshapeFunc (myReshape); | ||
glutDisplayFunc(display); | ||
glutMainLoop(); | ||
return 0; /* ANSI C requires main to return int. */ | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,117 @@ | ||
/* 02561-05-03.cpp | ||
* | ||
* checker.c = oglpg9.1 | ||
* This program texture maps a checkerboard image onto | ||
* two rectangles. This program clamps the texture, if | ||
* the texture coordinates fall outside 0.0 and 1.0. | ||
*/ | ||
#include <GL/glut.h> | ||
#include <math.h> | ||
#include <SOIL/SOIL.h> | ||
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/* Create checkerboard texture */ | ||
#define checkImageWidth 64 | ||
#define checkImageHeight 64 | ||
GLubyte checkImage[checkImageWidth][checkImageHeight][3]; | ||
GLuint horoTex; | ||
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void makeCheckImage(void) | ||
{ | ||
int i, j, c; | ||
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||
for (i = 0; i < checkImageWidth; i++) { | ||
for (j = 0; j < checkImageHeight; j++) { | ||
c = ((((i&0x8)==0)^((j&0x8))==0))*255; | ||
checkImage[i][j][0] = (GLubyte) c; | ||
checkImage[i][j][1] = (GLubyte) c; | ||
checkImage[i][j][2] = (GLubyte) c; | ||
} | ||
} | ||
} | ||
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void myinit(void) | ||
{ | ||
glClearColor (0.0, 0.0, 0.0, 0.0); | ||
glEnable(GL_DEPTH_TEST); | ||
glDepthFunc(GL_LESS); | ||
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horoTex = SOIL_load_OGL_texture ( "Horo.jpg", | ||
SOIL_LOAD_AUTO, | ||
SOIL_CREATE_NEW_ID, | ||
SOIL_FLAG_MIPMAPS | SOIL_FLAG_INVERT_Y | SOIL_FLAG_NTSC_SAFE_RGB | SOIL_FLAG_COMPRESS_TO_DXT | ||
); | ||
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makeCheckImage(); | ||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1); | ||
/*glTexImage2D(GL_TEXTURE_2D, 0, 3, checkImageWidth, | ||
checkImageHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, | ||
&checkImage[0][0][0]); | ||
gluBuild2DMipmaps( GL_TEXTURE_2D, 3, checkImageWidth, checkImageHeight, | ||
GL_RGB, GL_UNSIGNED_BYTE, &checkImage[0][0][0] );*/ | ||
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glBindTexture (GL_TEXTURE_2D, horoTex); | ||
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); | ||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); | ||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST_MIPMAP_NEAREST); | ||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); | ||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); | ||
glEnable(GL_TEXTURE_2D); | ||
glShadeModel(GL_FLAT); | ||
} | ||
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||
void display(void) | ||
{ | ||
double polygon[][3] = { | ||
0, 0, 0, | ||
10, 0, 0, | ||
10, 6, 0, | ||
5, 10, 0, | ||
0, 6, 0 | ||
}; | ||
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double text[][2] = { | ||
0, 0, | ||
1.0, 0, | ||
1.0, .6, | ||
.5, 1.0, | ||
0, .6 | ||
}; | ||
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | ||
glBegin(GL_POLYGON); | ||
glTexCoord2dv(text[0]); glVertex3dv(polygon[0]); | ||
glTexCoord2dv(text[1]); glVertex3dv(polygon[1]); | ||
glTexCoord2dv(text[2]); glVertex3dv(polygon[2]); | ||
glTexCoord2dv(text[3]); glVertex3dv(polygon[3]); | ||
glTexCoord2dv(text[4]); glVertex3dv(polygon[4]); | ||
glEnd(); | ||
glutSwapBuffers(); | ||
} | ||
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void myReshape(int w, int h) | ||
{ | ||
glViewport(0, 0, w, h); | ||
glMatrixMode(GL_PROJECTION); | ||
glLoadIdentity(); | ||
gluPerspective(60.0, 1.0*(GLfloat)w/(GLfloat)h, 1.0, 30.0); | ||
glMatrixMode(GL_MODELVIEW); | ||
glLoadIdentity(); | ||
glTranslatef(-5.0, -5.0, -20); | ||
} | ||
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int | ||
main(int argc, char** argv) | ||
{ | ||
glutInit(&argc, argv); | ||
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); | ||
glutCreateWindow("checker"); | ||
myinit(); | ||
glutReshapeFunc (myReshape); | ||
glutDisplayFunc(display); | ||
glutMainLoop(); | ||
return 0; /* ANSI C requires main to return int. */ | ||
} |
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