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Finished Exercises for Week 05
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A little late, huh?
Also. ONE. BLOODY. HOUR. To get this damn libSOIL working and then I found
out that I could use "apt-get install libsoil-dev".
(╯°□°)╯︵ ┻━┻  Fuck that.
Oh, wait. I still have to write the report.
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Jazzinghen committed Oct 10, 2011
1 parent ebbc16a commit cea564a
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Showing 31 changed files with 982 additions and 2 deletions.
2 changes: 1 addition & 1 deletion Exercises/Week05/Ex-05-01.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@ void init (void)
{
glClearColor (1.,1.,1.,1.);
glShadeModel (GL_FLAT);
glEnable (GL_DEPTH_TEST);
//glEnable (GL_DEPTH_TEST);
}

void display (void)
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104 changes: 104 additions & 0 deletions Exercises/Week05/Ex-05-04.cpp
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@@ -0,0 +1,104 @@
/* 02561-05-03.cpp
*
* checker.c = oglpg9.1
* This program texture maps a checkerboard image onto
* two rectangles. This program clamps the texture, if
* the texture coordinates fall outside 0.0 and 1.0.
*/
#include <GL/glut.h>

/* Create checkerboard texture */
#define checkImageWidth 64
#define checkImageHeight 64
GLubyte checkImage[checkImageWidth][checkImageHeight][3];

void makeCheckImage(void)
{
int i, j, c;

for (i = 0; i < checkImageWidth; i++) {
for (j = 0; j < checkImageHeight; j++) {
c = ((((i&0x8)==0)^((j&0x8))==0))*255;
checkImage[i][j][0] = (GLubyte) c;
checkImage[i][j][1] = (GLubyte) c;
checkImage[i][j][2] = (GLubyte) c;
}
}
}

void myinit(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);

makeCheckImage();
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, 3, checkImageWidth,
checkImageHeight, 0, GL_RGB, GL_UNSIGNED_BYTE,
&checkImage[0][0][0]);

gluBuild2DMipmaps( GL_TEXTURE_2D, 3, checkImageWidth, checkImageHeight,
GL_RGB, GL_UNSIGNED_BYTE, &checkImage[0][0][0] );

glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST_MIPMAP_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glEnable(GL_TEXTURE_2D);
glShadeModel(GL_FLAT);
}

void display(void)
{
double polygon[][3] = {
0, 0, 0,
10, 0, 0,
10, 6, 0,
5, 10, 0,
0, 6, 0
};

double text[][2] = {
0, 0,
10, 0,
10, 6,
5, 10,
0, 6
};

glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_POLYGON);
glTexCoord2dv(text[0]); glVertex3dv(polygon[0]);
glTexCoord2dv(text[1]); glVertex3dv(polygon[1]);
glTexCoord2dv(text[2]); glVertex3dv(polygon[2]);
glTexCoord2dv(text[3]); glVertex3dv(polygon[3]);
glTexCoord2dv(text[4]); glVertex3dv(polygon[4]);
glEnd();
glutSwapBuffers();
}

void myReshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60.0, 1.0*(GLfloat)w/(GLfloat)h, 1.0, 30.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(-5.0, -5.0, -20);
}

int
main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutCreateWindow("checker");
myinit();
glutReshapeFunc (myReshape);
glutDisplayFunc(display);
glutMainLoop();
return 0; /* ANSI C requires main to return int. */
}
111 changes: 111 additions & 0 deletions Exercises/Week05/Ex-05-05.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,111 @@
/* 02561-05-03.cpp
*
* checker.c = oglpg9.1
* This program texture maps a checkerboard image onto
* two rectangles. This program clamps the texture, if
* the texture coordinates fall outside 0.0 and 1.0.
*/
#include <GL/glut.h>
#include <math.h>

/* Create checkerboard texture */
#define checkImageWidth 64
#define checkImageHeight 64
GLubyte checkImage[checkImageWidth][checkImageHeight][3];

void makeCheckImage(void)
{
int i, j, c;

for (i = 0; i < checkImageWidth; i++) {
for (j = 0; j < checkImageHeight; j++) {
c = ((((i&0x8)==0)^((j&0x8))==0))*255;
checkImage[i][j][0] = (GLubyte) c;
checkImage[i][j][1] = (GLubyte) c;
checkImage[i][j][2] = (GLubyte) c;
}
}
}

void myinit(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);

makeCheckImage();
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, 3, checkImageWidth,
checkImageHeight, 0, GL_RGB, GL_UNSIGNED_BYTE,
&checkImage[0][0][0]);

gluBuild2DMipmaps( GL_TEXTURE_2D, 3, checkImageWidth, checkImageHeight,
GL_RGB, GL_UNSIGNED_BYTE, &checkImage[0][0][0] );

glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST_MIPMAP_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glEnable(GL_TEXTURE_2D);
glShadeModel(GL_FLAT);
}

void display(void)
{
double polygon[][3] = {
0, 0, 0,
10, 0, 0,
10, 6, 0,
5, 10, 0,
0, 6, 0
};

double text[][2] = {
0, 0,
1.0, 0,
1.0, .6,
.5, 1.0,
0, .6
};

glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glRotated(45, 0, 0, 1);
glScaled(1.75,1.75,1.75);
glMatrixMode(GL_MODELVIEW);

glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_POLYGON);
glTexCoord2dv(text[0]); glVertex3dv(polygon[0]);
glTexCoord2dv(text[1]); glVertex3dv(polygon[1]);
glTexCoord2dv(text[2]); glVertex3dv(polygon[2]);
glTexCoord2dv(text[3]); glVertex3dv(polygon[3]);
glTexCoord2dv(text[4]); glVertex3dv(polygon[4]);
glEnd();
glutSwapBuffers();
}

void myReshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60.0, 1.0*(GLfloat)w/(GLfloat)h, 1.0, 30.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(-5.0, -5.0, -20);
}

int
main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutCreateWindow("checker");
myinit();
glutReshapeFunc (myReshape);
glutDisplayFunc(display);
glutMainLoop();
return 0; /* ANSI C requires main to return int. */
}
117 changes: 117 additions & 0 deletions Exercises/Week05/Ex-05-06.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,117 @@
/* 02561-05-03.cpp
*
* checker.c = oglpg9.1
* This program texture maps a checkerboard image onto
* two rectangles. This program clamps the texture, if
* the texture coordinates fall outside 0.0 and 1.0.
*/
#include <GL/glut.h>
#include <math.h>
#include <SOIL/SOIL.h>

/* Create checkerboard texture */
#define checkImageWidth 64
#define checkImageHeight 64
GLubyte checkImage[checkImageWidth][checkImageHeight][3];
GLuint horoTex;

void makeCheckImage(void)
{
int i, j, c;

for (i = 0; i < checkImageWidth; i++) {
for (j = 0; j < checkImageHeight; j++) {
c = ((((i&0x8)==0)^((j&0x8))==0))*255;
checkImage[i][j][0] = (GLubyte) c;
checkImage[i][j][1] = (GLubyte) c;
checkImage[i][j][2] = (GLubyte) c;
}
}
}

void myinit(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);

horoTex = SOIL_load_OGL_texture ( "Horo.jpg",
SOIL_LOAD_AUTO,
SOIL_CREATE_NEW_ID,
SOIL_FLAG_MIPMAPS | SOIL_FLAG_INVERT_Y | SOIL_FLAG_NTSC_SAFE_RGB | SOIL_FLAG_COMPRESS_TO_DXT
);


makeCheckImage();
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
/*glTexImage2D(GL_TEXTURE_2D, 0, 3, checkImageWidth,
checkImageHeight, 0, GL_RGB, GL_UNSIGNED_BYTE,
&checkImage[0][0][0]);
gluBuild2DMipmaps( GL_TEXTURE_2D, 3, checkImageWidth, checkImageHeight,
GL_RGB, GL_UNSIGNED_BYTE, &checkImage[0][0][0] );*/

glBindTexture (GL_TEXTURE_2D, horoTex);

glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST_MIPMAP_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glEnable(GL_TEXTURE_2D);
glShadeModel(GL_FLAT);
}

void display(void)
{
double polygon[][3] = {
0, 0, 0,
10, 0, 0,
10, 6, 0,
5, 10, 0,
0, 6, 0
};

double text[][2] = {
0, 0,
1.0, 0,
1.0, .6,
.5, 1.0,
0, .6
};


glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_POLYGON);
glTexCoord2dv(text[0]); glVertex3dv(polygon[0]);
glTexCoord2dv(text[1]); glVertex3dv(polygon[1]);
glTexCoord2dv(text[2]); glVertex3dv(polygon[2]);
glTexCoord2dv(text[3]); glVertex3dv(polygon[3]);
glTexCoord2dv(text[4]); glVertex3dv(polygon[4]);
glEnd();
glutSwapBuffers();
}

void myReshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60.0, 1.0*(GLfloat)w/(GLfloat)h, 1.0, 30.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(-5.0, -5.0, -20);
}

int
main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutCreateWindow("checker");
myinit();
glutReshapeFunc (myReshape);
glutDisplayFunc(display);
glutMainLoop();
return 0; /* ANSI C requires main to return int. */
}
Binary file added Exercises/Week05/Horo.jpg
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2 changes: 1 addition & 1 deletion Exercises/Week07/Ex-07-01.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -82,7 +82,7 @@ void display (void)
};

GLfloat lightPos[] = {
0, 10, 0, 1
-10, 10, 0, 1
};

glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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