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Collision displays at incorrect scale and position for Skyrim NIFs #3

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hexabits opened this issue Nov 16, 2013 · 1 comment
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@hexabits
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All bhk* blocks need to not only be scaled and translated by 10x for display in the Render View.

NOTE: Applies to Skyrim NIFs only, backwards compatibility needs to be maintained.

@hexabits
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Closed with Pull Request: #9

@neomonkeus neomonkeus modified the milestone: v1.1.4 Mar 11, 2014
hexabits referenced this issue in hexabits/nifskope Jan 22, 2015
Previous fix was incomplete.  To correctly mix the two layers I
introduced some extra variables to make it easier.  I also assured that
`+ ColorD.rgb * NdotL` comes before the glow/emissive/backlight code
otherwise the light direction incorrectly darkens these effects.  The
previous commit accidentally reverted such changes.
psi29a added a commit to psi29a/nifskope that referenced this issue Feb 2, 2017
psi29a added a commit to psi29a/nifskope that referenced this issue Feb 2, 2017
psi29a added a commit to psi29a/nifskope that referenced this issue Feb 2, 2017
go recursive

build the damn thing

try niftools#3

try to get a dir listing

give me more output

try vcxproj instead of sln

try build dir

try defaults

fix bad yaml

try building now
psi29a added a commit to psi29a/nifskope that referenced this issue Feb 2, 2017
almost there

try to get a nifskope dir

case sensative

try niftools#2

try niftools#3

get it right

try build_name

try hardcoded
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