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Previous fix was incomplete. To correctly mix the two layers I
introduced some extra variables to make it easier. I also assured that
`+ ColorD.rgb * NdotL` comes before the glow/emissive/backlight code
otherwise the light direction incorrectly darkens these effects. The
previous commit accidentally reverted such changes.
psi29a
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Feb 2, 2017
go recursive
build the damn thing
try niftools#3
try to get a dir listing
give me more output
try vcxproj instead of sln
try build dir
try defaults
fix bad yaml
try building now
psi29a
added a commit
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Feb 2, 2017
All bhk* blocks need to not only be scaled and translated by 10x for display in the Render View.
NOTE: Applies to Skyrim NIFs only, backwards compatibility needs to be maintained.
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