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Add Flutter macOS Flavors + Firebase bug example (#26)
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* Add example

* Remove flavors
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nilsreichardt committed Dec 9, 2023
1 parent 87983c2 commit d7cd589
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43 changes: 43 additions & 0 deletions flutter_macos_flavors/.gitignore
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# Miscellaneous
*.class
*.log
*.pyc
*.swp
.DS_Store
.atom/
.buildlog/
.history
.svn/
migrate_working_dir/

# IntelliJ related
*.iml
*.ipr
*.iws
.idea/

# The .vscode folder contains launch configuration and tasks you configure in
# VS Code which you may wish to be included in version control, so this line
# is commented out by default.
#.vscode/

# Flutter/Dart/Pub related
**/doc/api/
**/ios/Flutter/.last_build_id
.dart_tool/
.flutter-plugins
.flutter-plugins-dependencies
.pub-cache/
.pub/
/build/

# Symbolication related
app.*.symbols

# Obfuscation related
app.*.map.json

# Android Studio will place build artifacts here
/android/app/debug
/android/app/profile
/android/app/release
45 changes: 45 additions & 0 deletions flutter_macos_flavors/.metadata
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# This file tracks properties of this Flutter project.
# Used by Flutter tool to assess capabilities and perform upgrades etc.
#
# This file should be version controlled and should not be manually edited.

version:
revision: "b0366e0a3f089e15fd89c97604ab402fe26b724c"
channel: "stable"

project_type: app

# Tracks metadata for the flutter migrate command
migration:
platforms:
- platform: root
create_revision: b0366e0a3f089e15fd89c97604ab402fe26b724c
base_revision: b0366e0a3f089e15fd89c97604ab402fe26b724c
- platform: android
create_revision: b0366e0a3f089e15fd89c97604ab402fe26b724c
base_revision: b0366e0a3f089e15fd89c97604ab402fe26b724c
- platform: ios
create_revision: b0366e0a3f089e15fd89c97604ab402fe26b724c
base_revision: b0366e0a3f089e15fd89c97604ab402fe26b724c
- platform: linux
create_revision: b0366e0a3f089e15fd89c97604ab402fe26b724c
base_revision: b0366e0a3f089e15fd89c97604ab402fe26b724c
- platform: macos
create_revision: b0366e0a3f089e15fd89c97604ab402fe26b724c
base_revision: b0366e0a3f089e15fd89c97604ab402fe26b724c
- platform: web
create_revision: b0366e0a3f089e15fd89c97604ab402fe26b724c
base_revision: b0366e0a3f089e15fd89c97604ab402fe26b724c
- platform: windows
create_revision: b0366e0a3f089e15fd89c97604ab402fe26b724c
base_revision: b0366e0a3f089e15fd89c97604ab402fe26b724c

# User provided section

# List of Local paths (relative to this file) that should be
# ignored by the migrate tool.
#
# Files that are not part of the templates will be ignored by default.
unmanaged_files:
- 'lib/main.dart'
- 'ios/Runner.xcodeproj/project.pbxproj'
28 changes: 28 additions & 0 deletions flutter_macos_flavors/analysis_options.yaml
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# This file configures the analyzer, which statically analyzes Dart code to
# check for errors, warnings, and lints.
#
# The issues identified by the analyzer are surfaced in the UI of Dart-enabled
# IDEs (https://dart.dev/tools#ides-and-editors). The analyzer can also be
# invoked from the command line by running `flutter analyze`.

# The following line activates a set of recommended lints for Flutter apps,
# packages, and plugins designed to encourage good coding practices.
include: package:flutter_lints/flutter.yaml

linter:
# The lint rules applied to this project can be customized in the
# section below to disable rules from the `package:flutter_lints/flutter.yaml`
# included above or to enable additional rules. A list of all available lints
# and their documentation is published at https://dart.dev/lints.
#
# Instead of disabling a lint rule for the entire project in the
# section below, it can also be suppressed for a single line of code
# or a specific dart file by using the `// ignore: name_of_lint` and
# `// ignore_for_file: name_of_lint` syntax on the line or in the file
# producing the lint.
rules:
# avoid_print: false # Uncomment to disable the `avoid_print` rule
# prefer_single_quotes: true # Uncomment to enable the `prefer_single_quotes` rule

# Additional information about this file can be found at
# https://dart.dev/guides/language/analysis-options
24 changes: 24 additions & 0 deletions flutter_macos_flavors/firebase.json
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{
"flutter": {
"platforms": {
"macos": {
"buildConfigurations": {
"Debug": {
"projectId": "sharezone-debug",
"appId": "1:366164701221:ios:e27f7fe0ace89c1abfcfcc",
"uploadDebugSymbols": false,
"fileOutput": "macos/config/firebase/GoogleService-Info.plist"
}
}
},
"dart": {
"lib/firebase_options.dart": {
"projectId": "sharezone-debug",
"configurations": {
"macos": "1:366164701221:ios:e27f7fe0ace89c1abfcfcc"
}
}
}
}
}
}
125 changes: 125 additions & 0 deletions flutter_macos_flavors/lib/main.dart
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import 'package:flutter/material.dart';

void main() {
runApp(const MyApp());
}

class MyApp extends StatelessWidget {
const MyApp({super.key});

// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// TRY THIS: Try running your application with "flutter run". You'll see
// the application has a purple toolbar. Then, without quitting the app,
// try changing the seedColor in the colorScheme below to Colors.green
// and then invoke "hot reload" (save your changes or press the "hot
// reload" button in a Flutter-supported IDE, or press "r" if you used
// the command line to start the app).
//
// Notice that the counter didn't reset back to zero; the application
// state is not lost during the reload. To reset the state, use hot
// restart instead.
//
// This works for code too, not just values: Most code changes can be
// tested with just a hot reload.
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
useMaterial3: true,
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}

class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title});

// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.

// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".

final String title;

@override
State<MyHomePage> createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;

void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}

@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// TRY THIS: Try changing the color here to a specific color (to
// Colors.amber, perhaps?) and trigger a hot reload to see the AppBar
// change color while the other colors stay the same.
backgroundColor: Theme.of(context).colorScheme.inversePrimary,
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
//
// TRY THIS: Invoke "debug painting" (choose the "Toggle Debug Paint"
// action in the IDE, or press "p" in the console), to see the
// wireframe for each widget.
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headlineMedium,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
7 changes: 7 additions & 0 deletions flutter_macos_flavors/macos/.gitignore
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# Flutter-related
**/Flutter/ephemeral/
**/Pods/

# Xcode-related
**/dgph
**/xcuserdata/
1 change: 1 addition & 0 deletions flutter_macos_flavors/macos/Flutter/Flutter-Debug.xcconfig
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#include "ephemeral/Flutter-Generated.xcconfig"
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#include "ephemeral/Flutter-Generated.xcconfig"
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//
// Generated file. Do not edit.
//

import FlutterMacOS
import Foundation


func RegisterGeneratedPlugins(registry: FlutterPluginRegistry) {
}
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