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BlazorGL template #49
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This has been reported to freeze Core (Non-xaml) aplications. Setting cursor works fine with the other fix of _coreIndependentInputSource.
…enderTarget preferred SurfaceFormat
The IsActive on windows platforms is false when app is minimized or lost focus. There is no way to tell if the app is minimized or Visible.
Write directly to the Mapped Buffer
Implement Game.InactiveSleepTime Reset IsRunningSlowly after 5 frames
Need to test other BoundingFrustum/BoundingBox as well...
Replace SpriteFont.Characters, SpriteFont.GetGlyphs(), and SpriteFont.Glyphs with GlyphCollection. Remove Glyph.Character.
…fer size. -Revert PR-5442. -Early initialization of NativeOrientation. -Fine tune resolution for automatic orientation (45 degrees angle). -Shockproof automatic orientation (0.5sec delay). -check valid ScreenOrientation in MainActivity setup. -remove ResetClientBounds() Hack.
Requires <uses-permission android:name="android.permission.READ_PHONE_STATE" /> in AndroidManifest.xml
-Remove Initialize(). Dispatcher doesn't need to initialize itself. -Remove DoUpdate() -Add OnUpdate event to dispatch 'Update' message. -Convert to Singleton
During debuging static files are not copied to the output dir. The http server request those files directly from the project folder \wwwroot\.
* whitespaces * order/remove usings * extract methods * stepCount * move _initialized * GamePlatform.Game * remove default BeforeRun() * GamePlatform.Run() * remove DefaultRunBehavior * remove BeforeRun() * run Asynchronous * run Synchronous * refactor Run() * GameRunBehavior * Move Game_AssertNotDisposed() * remove unused AsyncRunLoopEnded event * remove RunLoop() and StartRunLoop()
Game.UnloadContent() was called upon initialization.
* VSTemplateFolder * VSTemplateDescription
* refactor GameLoop * move _gameTime and _gameTimer to platform
* rename _isDisposed * TickExiting * remove OnIsMouseVisibleChanged * Exit() and SuppressDraw() * remove unused fields and methods * move fields * rename _currElapsedTime and _prevElapsedTime * move Tick() * rename EndDraw * move services, components, content * rename GameStrategy * rename ConcreteGame * rename Game.Strategy * remove partial * remove PlatformCreate() * sealed ConcreteGame
* rename GameStrategy.cs * rename ConcreteGame.cs
* move RunOneFrame * remove ANDROID_BeforeRun
* rename msbuildwin * build iOS * build BlazorGL * build DesktopGL
* remove unused events * play catch
* rename BlazorGL platform * rename BLAZORGL Constant
* add Google Cardboard library * Cardboard project * build Cardboard
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