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[Decompilation] [th01] Stage objects: Main obstacle update/render fun…
…ction In which ZUN needs a hack to make columns of vertical bumper bars work at all with the way the Orb's X velocity is implemented… and may have just deliberately ensured that the Orb can definitely loop infinitely between two bumpers. (Those two wrong NOPCALLs aren't worth working around. It would basically require taking apart the entire function, and they'll be gone by the next two commits anyway.) Part of P0203, funded by [Anonymous] and GhostRiderCog.
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