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Overview 👓

p5.simpleAR is a simple JavaScript supplement(mini-library) file to easily convert existing sketches into AR for PCs and smart devices.
KeyVisual
Concept movie.

Now, the latest version is 0.7.0 (beta release).

CLICK ME to show updates in detail

New Features in 0.7.0.

  • Support setting AR properties(position and rotation).

0.7.0 features
0.7.0 features movie.

New Features in 0.6.1.

  • Support flick and pinch-in/out gesture.

0.6.1 features
0.6.1 features movie.

New Features in 0.6.0.

  • Marker id can be specified.
  • Support つぶやきProcessing sketches(createARCanvas can be called multiply.)
  • createARGraphics enables us to use multiple markers simultaneously.
  • Marker rotation and position info can be got.
  • Add marker-found/lost event callback.

0.6.0 features
0.6.0 features movie.

Demos

First, Please print the marker(#6) below, or just view it on the phone.
Maker

Marker

Basic Demo

basicdemo.mp4

Other demos

CLICK ME to show other demos

Standard samples

GenerativemasksWithFrame.mp4

Garg library by @deconbatch

221105a.mp4

Original sketch by @takawo

Nagumo.mp4

Original sketch by @deconbatch

Transparent background

Transparent background Demo
Generativemasks by @takawo, Garg library by @deconbatch

Non-square canvas(800*80)

gol.mp4

Multi Marker

createARGraphics demo

3D properties

Floating box Demo

Gesture

Gesture Demo

Usage

Import

<script src="https://tetunori.github.io/p5.simpleAR/dist/v0.7.0/p5SimpleAR.js"></script>
In case of OpenProcessing Add library in OpenProcessing

Basic Usage

Just replace createCanvas with createARCanvas.

createCanvas(100, 100);
->
createARCanvas(100, 100);

OK, done.
Then, your sketch will be shown on the AR Marker.

Environment

This function deeply depends on AR.js. Please see the requirement of the library.

API Specification

CLICK ME

Markers

We can choose markers from the 64 images below.
AR Markers

0 1 ... 63
Maker Maker ... Maker

createARCanvas

createARCanvas(w, h, [renderer], [params])

Replace createCanvas with this function.
So, basically, this API has same parameters as createCanvas.

Warning
AR function does not work well in WEBGL mode...

params is an original Object parameter for p5.simpleAR.

Properties:

name note
scale Number: Scale of the sketch. Marker(3x3 dots) size is defined as 1. Default value is 3.
opacity Number: Opacity of the sketch. Input a value between 0.0 and 1.0. Default value is 1.0.
markerId Number: Id of the marker data. Input a integer value between 0 and 63. Default value is 6.
// Call like this
// createCanvas(100, 200);
createARCanvas(100, 200, P2D, { scale: 5, opacity: 0.7, markerId: 1 });

Sample

createARGraphics

createARGraphics(w, h, [renderer], [params])

Replace createGraphics with this function.
So, basically, this API has same parameters as createGraphics.
By using this API, You can handle multiple markers.

Warning
AR function does not work well in WEBGL mode...

Warning
createARGraphics and createARCanvas cannot coexist.

params is an original Object parameter for p5.simpleAR.

Properties:

name note
scale Number: Scale of the sketch. Marker(3x3 dots) size is defined as 1. Default value is 3.
opacity Number: Opacity of the sketch. Input a value between 0.0 and 1.0. Default value is 1.0.
markerId Number: Id of the marker data. Input a integer value between 0 and 63. Default value is 6. Be sure to set unique id for each graphics.
// Call like this
// createGraphics(100, 200);
createARGraphics(100, 200, P2D, { scale: 5, opacity: 0.7, markerId: 1 });

Sample

p5SimpleARGetMarkerProperty

p5SimpleARGetMarkerProperty([markerId])

Return a Object that has some information on the specified marker.

Parameter:

name note
markerId Number: Id of the marker data. If you do not specify this, default value 6 will be set.

Return Object Property:

name note
markerId Number: Id of the specified marker data.
markerVisible Boolean: Whether the specified marker is visible or not.
rotation Object: Rotation information of the marker. Value format(radians/degrees) depends on the p5.js angle-mode setting(see angleMode()).
Property:
x: Pitch, rotation about the X-axis.
y: Yaw, rotation about the Y-axis.
z: Roll, rotation about the Z-axis.
position Object: Position information of the marker. This uses a right-handed coordinate system where the negative Z axis extends into the screen.
Property:
x: Negative X axis extends left. Positive X Axis extends right.
y: Negative Y axis extends down. Positive Y Axis extends up.
z: Negative Z axis extends in. Positive Z Axis extends out.
const markerProps = p5SimpleARGetMarkerProperty(6);

Received Object consists of objects as below.

// Return value of p5SimpleARGetMarkerProperty() with angleMode 'DEGREES'
{
  markerId: 6,
  markerVisible: true,
  rotation: {
    x: 105.35504555645193, 
    y: -11.201540264006956, 
    z: 14.797999140808324,
  },
  position: {
    x: -0.2322715400514963, 
    y: 0.956252183544887, 
    z: -12.228084209054696,
  }
}

Sample

p5SimpleARSetARProperty

p5SimpleARSetARProperty(prop, [markerId])

Set AR poperties(rotation and position).

Parameter:

name note
prop Object: AR Properties to be set. See the table below in detail.
markerId Number: Id of the marker data. If you do not specify this, default value 6 will be set.

prop Properties:

name note
rotation Object: Rotation information of the AR canvas. Value format(radians/degrees) depends on the p5.js angle-mode setting(see angleMode()).
Property:
x: rotation about the X-axis.
y: rotation about the Y-axis.
z: rotation about the Z-axis.
order: rotation order default value is 'XYZ'.
position Object: Position information of the AR canvas.
Property:
x: translation in the X-axis direction.
y: translation in the Y-axis direction.
z: translation in the Z-axis direction.
const arProps = {
  rotation: {
    x: PI/4,
    y: 0,
    z: -PI/2,
    order: 'ZYX',
  },
  position: {
    x: 0,
    y: 1,
    z: 2,
  },
};

p5SimpleARSetARProperty(arProps);

Combined with p5SimpleARGetMarkerProperty(), we can make use of existing 3D p5.js sketches as it is.

// Get current marker poperty
const markerProps = p5SimpleARGetMarkerProperty();

// AR properties
const arProps = {
  // Rotate canvas so that it always faces the camera.
  // Default rotation order is 'XYZ' so we should use 'ZYX' to get back.
  rotation: {
    x: -markerProps.rotation.x,
    y: -markerProps.rotation.y,
    z: -markerProps.rotation.z,
    order: 'ZYX',
  },
  position: {
    x: 0,
    y: 1,
    z: 0,
  },
};
p5SimpleARSetARProperty(arProps);

// Rotate objects in canvas
rotateX(PI - markerProps.rotation.x);
rotateY(PI - markerProps.rotation.y);
rotateZ(PI - markerProps.rotation.z);

// draw!
box(70);

Sample

p5SimpleAREnableGesture

p5SimpleAREnableGesture([bEnable])

Enable/disalbe flick and pinch-in/out gesture to rotate or zoom-in/out.

Parameter:

name note
bEnable Boolean: Specify enable(true) or disable(false).
p5SimpleAREnableGesture(true);

Sample

p5SimpleARMarkerFound

p5SimpleARMarkerFound([markerId])

The p5SimpleARMarkerFound function is called once when a specified marker has been found.

Parameter:

name note
markerId Number: Id of the found marker.
// Overwrite like below.
function p5SimpleARMarkerFound(markerId) {
  console.log('p5SimpleARMarkerFound: ' + markerId);
}

Sample

p5SimpleARMarkerLost

p5SimpleARMarkerLost([markerId])

The p5SimpleARMarkerLost function is called once when a specified marker has been lost.

Parameter:

name note
markerId Number: Id of the lost marker.
// Overwrite like below.
function p5SimpleARMarkerLost(markerId) {
  console.log('p5SimpleARMarkerLost: ' + markerId);
}

Sample

Tips✍

Improve Performance🚀

  • Use smaller canvas for smart phones. Around 240 is a recommended value for width/height.

Use dat.GUI

  • If you use dat.GUI, please new dat.GUI after completion of loading this tool. Otherwise you will not be able to use it correctly. So, it is recommended to do it in the setup() function. See this sample and this source for example.

ToDo✅

  • Specify some parameters on AR setting
  • Pinch to zoom in and out
  • Support multiple types of markers
  • Use specified image as a marker (possible?)
  • Improve Performance

License⚖

MIT license
Copyright (c) 2023 Tetsunori Nakayama.

Author

Tetsunori Nakayama.

References

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  • JavaScript 66.8%
  • HTML 26.6%
  • CSS 6.6%